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Sun 12th Feb 2023 04:31

Session 7 2/11/23

by Donaar Raghthroknaar

After leaving camp, we came across a deceased farmer. We were unable to determine the exact cause of death, but it wasn't natural. Hopefully we can protect any other villagers we come across. Verna spots the creatures that grow the mushrooms she needs for the medicine for her sister's pet, and manages to sneak up on them. After gathering the mushrooms, she trips on a vine and is spotted. I rush in and throw a javalin at them. We manage to destroy most of them. One landed a nasty strike, but I was able to recover from it.
 
We locate Nathaniel and ask him about the damaged dragon shard gem. He lets us know that if the one in the obelisk is damaged, it was a fake. Someone stole it! We must locate the real one and replace it.
 
On our way back to town, some incompetent guards attempt to intimidate us into compliance. Fortunately I had my rebellious years several years ago and I know full well how to navigate the legal system. They are out of line and I'll have their badges! They attempt to put me into the common holding cell, but after I show them my papers they change their tune. Suddenly they realize they might have made a mistake, and they place Verna and I into a "premium" cell, leaving it unlocked.
 
On the way back to the inn, Verna and I stop by the blacksmith. I commission a set of plate mail to get some better armor. The blacksmith said it will be a week, and will cost 10 gold. We rest at the inn.
 
The next day we head out of town to try to resolve the will-o-wisp situation to help out the incompetent town guards. We are ambushed by a swarm of firefly's and will-o-wisps. I mark one, and call out the others. Eventually, I defeat one, and then another, and then we win! Minimal injuries were sustained; we're getting better at this.