Arriving at Needlefall, a human and a Hill-Giant guard keep watch over the road, the first guides us to the Crushing River, where Tormen Strongriver is Barkeeper.
He speaks of the Druid Gilborg.
Takes us back to a private room, is informed about all of us.
Keeps an eye out on the Mansion, due to it being haunted. has seen Ghost himself.
Hilsforth Azerith <- vampire, defeated by Aram Lionheart + band of adventurers.
New information: divination wizard named Manaz Sanzar prophetised return of Hilsfurth.
5 relics needed to bring him back, 1 is hidden in the manion. Kept there cause it's well protected. The Stone of Topher.
Entering Mansion illegal, Guard is doubled. Secret entrance exists, but location known to Druid Gilborg
Castiel & Beilar go visit Gilborg, while Cade & Malichar go to Temple of Lethander
Gilborg needs help, in the river there are lizard-piranha's creatures, they come from a Cave from the north.
Action preferably carried out before the trip to the mansion.
Gilborg knows little about the heart of the forests gone missing.
// stolen relic from temple of lethander
given to a Hag, hag lives west of needlefall.
in exchange for holy water, return the relic.
After discussing these Quests in the private room of the Inn, we decided to journey to the Cave first, where Gilborg had seen these piranha-lizard abominations.
There, as we got closer to cross the river, we spotted a few of these monsters, which we dealt with.
Entering the Cave, more foul creatures assail us and I momentarily lose focus. Yet aided by my newfound friends, we press on and deal with this too.
Inside the Cave, we take a right, stumbling upon more beasts to conquer.
Fighting off more, we ended up coming across what seemed like the Mother of the Creatures, as it was Large!
Even this challenge proved simple for us, and we dispatched of this abomination with sure strikes.
Afterwards, we spotted a Gnome on the other side of a door, who opened the door for us once he was sure threat had disappeared.