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Grolm 9, 578

Out of house and into trouble

by Zhang Sephia

I help Bart to grab the dead woolie and cart it into the room the pisky had been held captive in. I overhear her and the druid talking about some device and how to transport it. I suggest that we don't have time for this discussion and we need to MOVE IT! Bart and I take the lead with Xifeng and Rowtag scouting ahead and reporting back. Bart heads for the door we can in by and steps to the side, I gather the others and head for the door, turning to face back the way we came to let Miro know where to head out. Then Spiro is racing towards Miro and there is a sound of singing that is very haunting. At the sound, we all race outside and get down off the roof of the porch. We land beside some curtained windows so we are probably not detected.
 
We rush to the east to get to safety as quickly as possible and happen upon a group of woolies on dinner break. They are looking at us, but not for us. They appear to have been listening to the song so I quickly fire two arrows at the lead sheep and hit it. Bart also hits it with an arrow and then they are rushing towards us making a horrible racket. The one we hit isn't really running that fast however so I am going to fly up and attempt to shoot it again. I fire two arrows at it, but I miss the first time in the dark, but then it's horns start glowing and paint a nice target so I manage to hit it with the second arrow. Sadly, that does not kill it, but it is at least incapacitated. Decision time, do I finish this one off? Or since we have observed that glow going out and away do I leave it on the ground with XIfeng to guard it and warn me if it gets up again and hit another target.
 
I decide to leave Xifeng guarding the one that is down and turn to fire two arrows at the one trailing the pack. I manage to hit it in the back with both arrows and it is now down. I don't want to kill them and let that weird glow getaway so I fire only one arrow at it to further incapacitate it and fire my second arrow at the next woolie in line to slow it down some. The first arrow hits the dirt beside the woolie, but at least I manage to hit the second woolie and slow it down a little bit. I glance back to check on Xifeng and she is still guarding the first one and maybe trying to make it more unhappy. Below me I see a poor little cactus attempting to fly and not making it. I fire at the two woolies that I had previously attacked. One is attempting to rush across the battlefield and Xifeng is holding on with one talon and attempting to scratch out an eye with the other talon. I can't tell if she is making progress or not. I manage to hit both, but neither goes down.
 
I decide that Xifeng and Spiro have that one woolie under control so I fire at the one that keeps tossing cacti at me. I hit it twice again so now it has five arrows sticking out of it. Maybe that will finally slow it down enough to get it taken care of. Then I notice Xifeng spiral up to me apparently deciding that she will leave the wet rain of Spiro's attack and get away to where the air is clear - or at least dry. I manage to hit that woolie with another arrow and shout down to the team that we need to hurry this up and get over the ridge as riders are coming. Then I glance over towards the house and now there is a herd of hell bovines coming to! Can this day get any longer!
 
Now there is a tumbleweed in the air so I fire back a couple of arrows, but obviously the wind has picked up and nothing hits. Xifeng dives down and the sheep dodges. Some of the arrows lodge deeper into the sheep and some fall out and there are some words exchanged between the two animals and I am happy that I don't speak their languages even though they seem to be able to communicate with each other on some level. Finally we are down to one woolie and it looks dead on its foot so, with a herd on the hunt for us, we take off running to make it back to the cart and hopefully get away from the danger on this farm.
 
We get to the cart, hitch the horses, and take off with Miro driving. We start to discuss our next steps and what we should do next. I have to reprimand Lee Chung for his inability to remember who is his superior. The way he thinks he can talk to me is beyond belief. He has been too long away from the homeland. The decision is made to go to Purgatory Gulch and pick up supplies and the people from the caravan and then head to Arjory Pond for the night. We figure that we can get a night of rest and be fully healed for the next battle - which everyone seems to think should be that cave with the waterfall inside. As we approach the town, all we can see is a barrel cactus - all that is left of purgatory gulch. We can hear a meaty sounding whack from somewhere but can see nothing else. Bart heads towards the cactus, but I fly towards the sound of the whacking. I am sure that it is the townsfolk trying to beat their way out of the cactus. I fly over and see Ms. Melinda, covered in cactus pulp, using a rock to try and beat her way in to where her tree and shop were located. I leave her to it and fly up and see that there is a hole in the top - not really big, but I could probably get in if there was a need to. I raise my voice a little bit and shot down into the town, but I can only hear some confused noises. I raise my voice some more and ask if anyone is alive. I hear Scaevola Aemula say no.
 
I think she might be inside and being her lovely sarcastic self. I ask her a bunch of rapid-fire questions trying to get to the bottom of what happened. She responds with rapid-fire answers and tells me that I shouldn't come down. When I question her as to why I can't, she doesn't have an answer and then I decide "oh, what the hell!" and spiral up, fold my wings, and then dive down through the hole, opening them once I am through the hole to land near the west wall of the chapel which has the most light inside the cactus. I go around to the door to go in and grab a candle or some other light source and see that the front door has been busted open - it looks like it was rammed by something big and I can hear bees. Once I get inside, I can see the candles at the end of each pew as well as the time-keeping candle next to the altar are all lit. I go to grab one of the pew lanterns and look around some. There has been fighting inside the chapel, but I don't see any bodies so I leave the chapel and head towards the saloon.
 
I find Miro, Jesse, and Ms. Melinda where her store used to be and I suggest that Jesse holler for his girlfriend. He says sure and then starts talking about Dagnabbit. I tell him that I am serious as she was talking to me earlier. He is shocked. I suggest we might be able to find some people in the schoolhouse cellar since there is no one in the chapel. Jesse is going to head to the livery to check on the animals. Lee Chung and Chef head into the saloon so I turn towards the schoolhouse to see if anyone might be hiding in the cellar. I open the secret door under the teacher's desk and start heading down and about halfway down, I start hearing weird noises. I can't see anything moving, but I can smell something cloying and thick. It makes me desperate to get into the air - like a half-mile up where the air is clear. However, I know that I need to continue on, and when I get to the bottom of the ladder it is DARK. But the crystals in the rock start to pick up and magnify the lantern light and I can see the same things I saw the last time I was here including a supply of continual light chips. I grab a handful of the chips and stow them in my bag to discuss with Miro. I then go back up the stairs to meet up with the rest of the group.
 
Chef has an idea to use the chandeliers as a means of sending fire into the plant army as they fill them with charcoal and honey, set it on fire, and then I carry it into the air above the army and drop it.

Continue reading...

  1. Purgatory 101
  2. Afternoon at Purgatory Gulch
    7th of Grolm, 578
  3. It was supposed to be a quiet night
    7th - 8th of Grolm, 578
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  5. Druids are weird
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  6. Entirely too many cows
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  7. Interlude in the Nightmare Cow Level
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  8. Haunted house?
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  9. Out of house and into trouble
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  10. The path through
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  11. Into the caveat
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  12. Battle of the bands
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  17. Strike Team
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