Karasu is a human female smuggler from Lorrd.
- Age
- 17
- Gender
- Female
- Eyes
- Brown
- Hair
- Varies
- Skin Tone/Pigmentation
- Alabaster
- Height
- 1.7 m
- Weight
- 53 kg
Appearance
Physical Description
Slim, toned
Body Features
Average height
Facial Features
Large dark violet eyes
Identifying Characteristics
Magenta hair (mostly)
Physical quirks
She likes to dye her hair different colors for the heck of it
Apparel & Accessories
Kinetic Color-changing Dress
├ This dress lights up in mesmerizing, sophisticated colors as the wearer moves more;
├ Comes with matching dress pumps - and 4 inch stiletto heels;
└ +1D to Con and Persuasion skills when attempting to flirt with, or seduce someone.
AUXILIARY EQUIPMENT
DROIDS
BT-1 Assassin Droid, known as "BOB"
Game Notes: BT-1 assassin droids, also known as Blastromechs, were a type of assassin droid that were designed to look like ordinary astromech droids.
DEX 3D
├ Blaster: 5D
├ Dodge: 5D
└ Missile Weapons: 5D
PERC 3D
├ Hide: 5D
├ Listen: 4D
├ Search: 4D
└ Sneak: 5D
STR 1D
KNO 3D
├ Willpower: 4D
└ Torture: 4D
MECH 1D
TECH 1D
SPECS
├ 1D/1D Armor
├ Hidden Blaster Cannon (5D Damage)
└ Hidden Mini Concussion Missile Launcher (5D/3D/1D::1/3/5, 7 shots)
Naboo Spice
Mined from the bountiful planet of Naboo in its porous crust, Naboo spice much like its people is known to be very highly refined and potent. A very small amount of the spice either snorted or ingested causes long lasting effects. The spice itself is engineered for its target crowd in the upper echelons of society who use the narcotic to enhance their mood and their minds.
├ Effect: +1D to all mental-related skills and checks for 2D+2 hours, this includes crafting. -1D to all physical-related skills and checks for the duration of the drug, and an additional 2D hours.
└ Game Notes: Stamina DC 13, Increased by 3 for each dose taken in a week. Three failed checks give the character the Addiction trait.
TOOLS/TECH DEVICES
Military-Grade Comlink
├ 100 km range
├ DC 31 to Tap
└ DC 31 to Decrypt
Deluxe Mini-Security Kit
An upgraded (but miniaturized) version of the security kit, this one also allows a user to repair security systems and search for hidden frequency modulated signals.
├ +1D to Security
├ +1D to Repair checks involving Security Systems
└ Monitors for hidden frequency modulated signals such as silent alarms.
Custom Datapad
FastFlesh Medpack
├ A medical pack geared toward humans and near humans. Three uses.
└ +1D to First Aid on Humans and Near-Humans.
Specialized Equipment
ARMOR
Light Plate Armor
├ Protection: 1D/1D
└ Game Notes: This is the highest quality armor that does not require special permitting or additional paperwork for a civilian to own on most lawful worlds.
Combat Fatigues
Game Notes: Protection: +1/0
WEAPONS
Indigo X-8 Night Sniper Blaster Pistol
├ 5D+1 Damage, 50 Shots, 140m Range
├ Infrared Scope (Reduces Darkness penalties by 1 DC level)
├ Multipurpose thigh holster
├ Silenced Firing Mode
├ +1D Accuracy
└ Quick Draw
2x Stun Batons (STR+2D)
├ Size: Medium
├ Damage: STR+2D STUN
├ Collapsible (+3D to Hide when attempting to conceal it)
└ One of the batons has a built in Comlink; the other has a built in Call Beacon.
CONVEYANCES
Gyro-Grappler
├ Type: Standard gyro-grappler (20 m of syntherope included; bonuses ignored)
├ Cost: 15
├ Availability: 1
├ Game Notes: The gyro-grappler has built-in micro-thrusters that activate upon throwing, propelling the device forward in the intended direction. All climbing skill rolls have a bonus of +1D for characters employing a gyro-grappler in their ascent.
└ Source: Gundark’s Fantastic Technology (page 81), Tales of the Jedi Companion (page 122)
Thermally Regulated/Insulated Body Glove
Game Notes: This particular item allows a user to operate comfortably in armor and in air temperatures ranging from -30C to 50C.
Special abilities
Body Language:
Traditionally-raised Lorrdians can interpret body gestures and movements, and can often tell a persons disposition just by their posture. Given enough time, a Lorrdian can get a fairly accurate idea of a persons emotional state of mind and how hard the target is trying to conceal his or her emotional state. Allow a Lorrdian character to make a body language or Perception roll based on the difficulties below. These difficulties should be modified based on a number of factors, including if the Lorrdian is familiar with the persons culture, whether the person is attempting to conceal their feelings, or if they are using unfamiliar gestures or mannerisms.
Time to Use: One round.
Difficulties to detect Emotional State:
Very Easy - Extremely intensetate (rage, hate, intense sorrow, ecstatic, etc.)
Easy - Intense emotional state (agitation, anger, happiness)
Moderate - Moderate emotional state (one emotion is slightly significant over all others)
Difficult - Mild emotion or character is actively trying to hide emotional state (must make a willpower roll to hide emotion; base difficulty on intensity of emotion: Very Difficult for extremely intense emotion, Difficult for intense emotion, Moderate for moderate emotion, Easy for mild emotion, or Very Easy for very mild emotion).
Very Difficult - Very mild emotion or character is very actively trying to hide emotional state.
Kinetic Communication:
This is the ability of Lorrdians to communicate with each other through hand gestures, facial tics and very subtle body movements. Unless the Lorrdian trying to communicate is under direct observation, the difficulty is Easy. When a Lorrdian is under direct observation, the observer must roll a Perception check to notice that the Lorrdian is communicating a message; the difficulty to spot communication is the Lorrdians kinetic communication total. Individuals who know telekinetic conversation are considered fluent in that "language" and will need to make rolls to understand a message only when it is extremely technical or detailed.
Time to Use: One round to one minute.
Mentality
Personal history
Does not seem to have one - not until she ran into Ninjin (a fellow orphanage runaway?) and a new chapter of her life began. Now, as true partners in crime, they busy themselves with taking on various con jobs in order to make a living and often - a grand profit.
Education
School of Life
Employment
Con Artist & Swindler
Accomplishments & Achievements
Stealing over 10 million credits worth of jewelry and prized artifacts from a pretend Sith Lord.
Failures & Embarrassments
Complete ineptitude at cooking and/or caring for plants - in spite of her best efforts!
Mental Trauma
Her early years were spent in an orphanage where she was often beaten and starved. She was also locked away in a dark room without windows whenever judged disobedient or impertinent. This physical and emotional punishment has left a lasting mark on Kara's psyche but it did not break her - in fact, it made it stronger.
Intellectual Characteristics
Quick-witted
Independent
Bold and brave
Persistent
Industrious
Morality & Philosophy
Subjectivist: she is a pragmatic relativist who bases her ethical choices on personal considerations, such as individualized values, moral emotions, or an idiosyncratic moral philosophy.
person.sexuality
Bisexual
person.gender_identity
Female
Taboos
None known
Known Languages
Bocce, Huttese, Galactic Basic
Personality
Motivation
Paging Kara, the Hedonist! She loves people (of all types!), food, travel, and everything fun this world has to offer. She is considered the life of the party. Because she is so comfortable being the center of attention, Kara can be a mesmerizing performer and has a natural gift for making people feel at ease and appreciated. Unfortunately, that makes it so easy for her to get so caught up in performing that she forgets to listen to others or pay attention to her surroundings. As a bonafide performer and a born artist (of sorts), Kara would really benefit from learning how to share the spotlight...
Quotes & Catchphrases
"Sod off."
Savvies & Ineptitudes
Can be VERY persuasive
The ability to take 'no' for an answer
Likes & Dislikes
Likes:
Ice cream, fuzzy creatures, dancing
Dislikes:
Stupid people, hypocrites, animal cruelty
Virtues & Personality perks
Assertive
Clean
Confident
Courageous
Determined
Tenacious
Vices & Personality flaws
Ambitious
Does not trust easily (overly cautious)
Holds grudges
Impatient/impulsive
Stubborn
Suspicious
Personality Quirks
Character Trait Modifier (CTM): 0
Positive Traits
├ Ambidextrous Fighting – during combat, the PC can perform equally well with either hand without incurring Off-Hand penalties. (+2)
├ Heroism – the heroic character can tolerate more pain than the average person. Add 1D+2 to any Willpower rolls that involve staving off pain or attempting to stay conscious during combat. (+2)
├ Iron Will – the character possesses more Willpower than the average person, and gains +1D when making a Willpower roll to resist influence attempts from hostile forces via Persuasion, Command, Intimidation, Torture, Affect Mind or Control Mind ONLY. (+6)
├ Silence - The character can move in complete silence. He gains +2D to all sneak checks and a +1D when attacking from behind. (+3)
├ Speed - The character is extremely fast, adding +2 meters per round to each of their base Move rates. (+1)
├ Information Network (Hutt Cartels) – the character has established an information network within an organization and by cultivating relationships with inside contacts, they have access to unauthorized, if not confidential, information about the organization’s projects, agendas and resources. Pick an organization (for instance, the Black Sun) – the character gains the skill Streetwise (Hutt Cartels) upon character creation. This skill may be upgraded at half the normal cost. (+3)
└ TOTAL (+17)
Negative Traits:
├ Vendetta (all the people Kara stole from...) – someone is seeking retribution against the character; a person or group that must be decided upon with the GM upon character creation. When in the vicinity of this person or group, the player must roll 1d100. Any roll below 66 results in a confrontation. Upon Failure, the player may roll Willpower. If they meet the DC of 21, the player receives +1D bonuses to- Hide, Sneak, Running and Dodge for a total of 3 rounds. (-8)
├ Bigotry (Slavers) - The character has “something against” a particular race of people, a particular religion, or some other aspect of life that a minority of people “fit into.” While this bigotry should not be overt and rule the character, it is something that should be role-played. The character will discriminate against other characters who are of the minority, or, at best, accept them as “exceptions to the rule.” The character will make insensitive comments and generally be annoying in regards to those people. The character takes -1D penalties to all interaction rolls (Con, Persuasion, Bargain, Value, etc.) except Intimidation against (Race) but gains +1D to Intimidation against (Race). (-2)
├ Bonded Allegiance (Ninjin) – Choose a target person or organization at character creation. The character has sworn a blood oath to the target, and is bound by it to assist them. If the character wishes to avoid assisting them, they must roll Willpower against a DC of 21. If the player succeeds, roll 1d100. Any roll below 66 results in the blood oath being broken, and Blood Oath is then converted to Vendetta from the target. (-6)
├ Phobic (tiny penises, less than 4 inches while erect) - The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes a Very Difficult willpower roll, they dissolve into terror & cannot make any non-defensive actions until they gain control of themselves, or they are no longer exposed to the source of the phobia. The character may make another Willpower roll every 2 rounds, with the DC decreasing by -5 each time. (-2)
└ TOTAL (-18)
Hygiene
Kara is quite anal about keeping a strict personal hygiene, so she can always look, feel and smell her best.
Social
Birthplace
Lorrd City, Lorrd (Outer Rim Territories)
Current Residence
Kazellis Light Freighter
Contacts & Relations
Ninjin - partner/best friend
Slurpa the Hutt - business associate
Honorary & Occupational Titles
Co-Pilot
Wealth & Financial state
135,790 credits (on hand untold amount of money held in a bank on Nar Shaddaa
Family Ties
None known
Religious Views
Kara acknowledges the existence of the Force but outside of that, she has no opinion on it, or any other spiritual view or deity.
Social Aptitude
Effective communicator
Active listener
Effective conflict resolution skills
Mannerisms
Twirling hair
Biting lower lip
Hobbies & Pets
'Bob" - a BT-1 Assassin Droid
Hobbies: swindling people/pick-pocketing
Speech
Colloquial, articulate, persuasive