A few days south of Guldenburg sits a clearing several miles in both width and length. Many craters, trenches, lakes, and sigils spot this torn plain like holes in cheese. This clearing is Spell's secluded training grounds. Today Spell is perfecting his usage of one of his powerful blasts: Boreal Wind.
Spell's internal clock ticked.
Spell stands on the edge of the clearing as he recounts his mental notes regarding the arcane intricacies. Spell's clock ticked.
His mind visualizes the rapid hand-movements, the intricate finger gestures, and the exact vibrations of the air required to manipulate the weave of the magical web to his own desires. Spell's clock ticked.
The timing of the spell was the next subject of his mind's eye. Mentally, Spell placed the precise magical gestures and components onto a sheet of time; creating order from a random series of gestures. Spell's clock ticked.
Spell's hands and fingers flew rapidly in perfect choreography to the esoteric arcane speakings of his voice. Spell's clock ticked.
A prismatic column of searing cold wind emanated from the right hand of Spell. The sudden pressure change ripped nearby trees from their roots and the damaged plain grass under the column was frozen instantly. Spell's clock ticked.
The arcane winds were so intense sectors of frozen sod peeled from the ground and catapulted downrange. Spell's clock ticked.
The quarter mile of ground under the prismatic blast was now fully stripped of it's once beloved grass. Spell's clock ticked.
The sound was deafening. Spell's clock ticked.
This wasn't the first time Spell has cast this spell, nor will it be his last. He wasn't here to destroy dirt. Spell's clock ticked.
He was here to practice, not to play. Spell's clock ticked.
Spell visualized the weave of magic emanating from his right hand, and with his left he started to pull along the tensioned arcane threads. Spell's clock ticked.
Spell strummed an unworldly chord with the tensed arcane, and the blast became even stronger. And louder. Spell's clock ticked.
The dirt below the column had now been removed entirely, creating another trench to scar the landscape. But the storm had yet to fully pass. Spell pulled gracefully against the strained thread, this time creating a soothing harmony that drew the weave more stable, allowing him to maintain this blast for even longer. Spell's clock ticked.
Two minutes passed.
The magic Spell had allocated to his palm to sustain this arcane blast had began to run dry. Spell's clock ticked.
He decided his experiment was a success and dammed the channel of arcane leading to his palm. Spell's clock ticked.
The spell burnt the last of it's magical energy and anticlimactically drew to a close. Spell's clock ticked.
Spell marveled at his handywork. A quarter of a mile of field had just been turned into an utterly smooth rectangle of ice.
There is still work to be done, Spell thought.
- Gender
- Genderless
- Eyes
- Two strips of enchanted metal that boarder the sides of the face that function like sensors
- Hair
- None
- Height
- 14'3"
- Weight
- 2780 lbs.
Appearance
Physical Description
Perfect Spell, during his time as a mortal, was shorter than average for Humans and Elves.
After Spell ascended to Archangel-hood, his physical appearance changed drastically as he took on a divine form of a Solar.
Spell stands at perfect posture and moves with an overly perfect gait. Spell's body shape is slender and agile; though his construction is beyond rigid.
Body Features
Spell's base body was a fallen warforged. Through the constructive and technical work of the arch-mages, Spell's body was fitted with incredibly complex magitech that allows him to contain all his magical power without simply exploded.
Spell's "skin" is made from enchanted mithril sheeting with rivers of magitech conduits to pipe raw magic to desirable locations.
Facial Features
Spell does not have a normal humanoid face, instead, he his face is a rounded piece of magitech that allows him to display facial expressions, symbols, or text.
Identifying Characteristics
Each of the four arch-mages put their sigil on the components of their perfect invention that they take the most pride (and credit) in.
Physical quirks
Spell is ambidexrious, as most wizards are.
Spell's posture is eerily straight. Too straight.
Apparel & Accessories
Perfect Spell's wardrobe has been constantly evolving as Spell rapidly experiences life. His robes orginally were pure black with blue magitech channels running through them.
As his heart has grown more pure, the channels have changed to the color that is of life and extropy: vibrant green.
After Spell achieved his final form, Archangel-hood, his robes took a more holy color scheme.
Specialized Equipment
Spell has a radiant greatsword is gathering dusted, sheathed in a holster at his side. A holy longbow rests on his back. He infrequently uses either of these weapons as he prefers to cast magic at his enemies.
Special abilities
Spell's innate understanding of the arcane allows him to manipulate magic in ways other casters would dream. His hypersensitivity to spellcraft allows him to manipulate the arcane weave in powerful ways. This ability is not limited to his own magic, as he can use his internal energy to amplify his allies magic as well.
His mastery of this magic manipulation has allowed him to grant himself magical spell abilities that persist throughout the day.
A normal magic user focusing on detect magic is likely to go blind simply looking towards Spell.
Mentality
Personal history
Perfect Spell was an unexpected outcome of the forging of the ultimate weapon to slay the Ice Lich. The four arch-mages of Guldenburg colloborated for probably the only time in their life and worked to create the most powerful arcane weapon to use against the terrible Ice Lich.
Even though they were four best wizards in the realms, they were playing with forces far beyond their comprehension. In a glorious accident, they gifted their ultimate weapon sentience.
The wizards, now all fathers, decided to train their boy to become the most fierce weapon that ever walked the planes. Over the course of Spell's 130 years of schooling, the four arch-mages experimented and taught him every facet of their magic they knew.
As the final step in Spell's education, he was released into the world to unlock powers in which the wizards themselves could not comprehend. Through trial, experience, and, most importantly, adventuring Perfect Spell has finally started to fit snugly into the role of the world's best wizard.
During the Battle against Gyrdr to Save the World, Spell and most of his compatriots were slain as they killed the colossus. Spell's incredibly good act was received kindly by Bahumat.
Perfect Spell was granted the title of Archangel to defend the Mother for all of time until she can escape her prison. Even though he couldn’t defeat the Lich, he became the ultimate defender of the mother. If the Mother is ever released, Spell will descend from the mountaintop to assist whoever wishes to destroy the Lich
Education
The four arch-mages of Guldenberg hand-taught Spell how to be a true wizard. He was experimented on, taught, and eventually developed his own style of Wizardry that rivals that of his fathers.
Spell's primary teacher was The Arch-Mage of the South Tower, for who he holds a son-father-esque relationship with.
Failures & Embarrassments
On Spell's first adventure, he fell to his mortal greed and right into the Ice Lich's trap. Perfect Spell strove for power above all else early in his quests and in order to obtain it, he was willing to risk everything. The Ice Lich laid a trap: four Crystalline Ice Giants offered Spell a gift of unlimited power and in his greed he took it without thinking the consquences.
It turned out the gift from the four giants was a perfectly black crystal, a crystal of pure entropy. They placed the crystal into Spell's chest, creating a one-way link between him and his ultimate enemy.
After an epic journey to the tallest mountain in the world, Spell found the cure for the entropy in his chest: the sap from the tree of life. This drop of sap ejected the crystal from his body, putting him back on track to becoming the world's greatest wizard.
Mental Trauma
Perfect Spell once sat in a throne that allowed him to scry into the far distant past. Through the magic of the throne, he witnessed the creation of the races, the founding of cities, and ultimately discovered knowledge that even the gods fear. He freely references events he's witnessed from alternative timelines and ancient history as he sees fit. Many people think he is insane, but in reality he simply doesn't care enough to sound sane to commonfolk.
Intellectual Characteristics
Incredibly logical, meticulous in planning, and always thinking 45 steps ahead.
Spell has such an intuitive grasp of magic that he can't imagine being so blind to it as a normal commoner is.
Morality & Philosophy
Spell's morality has been a constantly shifting compass. When he was fresh from his schooling, he strived only for power and would do anything to achieve it.
But as Spell saw the horrors of the world and the pain he could cause others, he started to explore the true meaning of what it means to be.
His path was unquestionably changed the day his ally, Arida , destroyed the High Orc civilization. From that day onward he wished to preserve and grow civilization.
During the days following, Spell decided on a morality to follow:
"Since I am the weapon created to fight the avatar of entropy, I must become the avatar of extropy in order to annihilate it."
person.sexuality
Asexual
person.gender_identity
Genderless
Known Languages
Unaided, Spell can speak fluently in the following languages: Abyssal, Celestial, Common, Draconic, Dwarven, Giant, Goliath, Infernal, Sylvan, and Undercommon.
Spell just recently achieved a mastery of Primal, a language commonly associated with ancient incredible magic.
Every morning at the crack of dawn, he casts a persistent Tongues on himself, allowing him to communicate to any creature in any language.
Personality
Motivation
Perfect Spell's short term goal is to grow powerful enough to utterly destroy the Ice Lich.
Once the Ice Lich is destoryed, he plans on reclaiming the Tower and using it as the central structure for his own magical academy. Spell wishes to spread wizardry throughout the world, hoping to trigger revolutions in society to improve the well-being of all.
Savvies & Ineptitudes
Master of the arcane. Tailor of the magical web.
Likes & Dislikes
Hates non-sentient animals. Understands that they are useful to maintain mortal societies, but disdains their existence.
Virtues & Personality perks
Quick and precise to act. Very open-minded to ideas. Incredibly logical.
Vices & Personality flaws
Easy to anger when slighted. Incredibly cocky. Arrogant and self-important.
Personality Quirks
Magnetic. Due to the intense concentration of magic contained in his body, Spell naturally draws metallic objects towards him. Due to this, he isn't allowed inside of restaurants.
Hygiene
Far beyond a commoner's hygiene. His magic allows him to clean himself if desired, but he prefers a bath in near-boiling water to rid himself of dirt and germs.
Social
Birthplace
City of the Guilds, Guldenburg
Current Residence
City of the Guilds, Guldenburg
Contacts & Relations
Allies: Arida, Alarde, Petar Tuk, Sei
Honorary & Occupational Titles
The Fifth Wizard
Wealth & Financial state
Spell has no disillusions that he wasn't born with a golden spoon in his metaphorical mouth. He is the very definition of privileged.
Being the adventuring type, Spell has run into a very decent chunk of change. He spends a most of his coin on providing monetary compensation to his good artificer friend Alarde. What little gold is left over is typically spent on magical incenses Spell burns to assist in the memorization of arcane spells.
Spell does not own any property. Spell's place of residence, which he rarely used, was located in the adventurers guilder in City of the Guilds, Guldenburg.
After Spell was slain in the Battle against Gyrdr to Save the World, Spell was brought back to the material realm at the Summit of Bergsteiger as an Archangel in defense of The Mother.
Family Ties
Fathers: The Arch-Mage of the South Tower , The Arch-Mage of North Tower , The Arch-Mage of the East Tower, The Arch-Mage of the West Tower
Religious Views
Spell knows gods are real, he's met them. Deep in his processors he is calculating the chance of himself ascending to godhood one day.
He wishes to worship The Mother more in-depth, but that knowledge is not known to Spell. Spell worships Setesh as a part of an agreement, Setesh assisted him in curing his dark crystal and in return he worships Setesh.
Social Aptitude
Not great with social situations. His cloistered life lead him to not be great as social cues.
Hobbies & Pets
Likes to fly around towns, inspiring kids with his magic.
Enjoys hunting a bit too much.
Social
Birthplace
City of the Guilds, Guldenburg
Current Residence
City of the Guilds, Guldenburg
Contacts & Relations
Allies: Arida, Alarde, Petar Tuk, Sei
Honorary & Occupational Titles
The Fifth Wizard
Wealth & Financial state
Spell has no disillusions that he wasn't born with a golden spoon in his metaphorical mouth. He is the very definition of privileged.
Being the adventuring type, Spell has run into a very decent chunk of change. He spends a most of his coin on providing monetary compensation to his good artificer friend Alarde. What little gold is left over is typically spent on magical incenses Spell burns to assist in the memorization of arcane spells.
Spell does not own any property. Spell's place of residence, which he rarely used, was located in the adventurers guilder in City of the Guilds, Guldenburg.
After Spell was slain in the Battle against Gyrdr to Save the World, Spell was brought back to the material realm at the Summit of Bergsteiger as an Archangel in defense of The Mother.
Family Ties
Fathers: The Arch-Mage of the South Tower , The Arch-Mage of North Tower , The Arch-Mage of the East Tower, The Arch-Mage of the West Tower
Religious Views
Spell knows gods are real, he's met them. Deep in his processors he is calculating the chance of himself ascending to godhood one day.
He wishes to worship The Mother more in-depth, but that knowledge is not known to Spell. Spell worships Setesh as a part of an agreement, Setesh assisted him in curing his dark crystal and in return he worships Setesh.
Social Aptitude
Not great with social situations. His cloistered life lead him to not be great as social cues.
Hobbies & Pets
Likes to fly around towns, inspiring kids with his magic.
Enjoys hunting a bit too much.