Symbiont
Symbiont Warlock
Symbiotic Transformation
Starting when you choose this patron at 1st level, you can draw out your Symbiont, which proceeds to coat your body in a living slime exoskeleton. You can undergo this transformation or reverse it as a bonus action on your turn. While transformed, you can’t cast spells, but transforming doesn’t break your concentration or prevent you from taking actions that are part of a spell that you’ve already cast. While transformed, you gain the following benefits:
The Flesh. Your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.
The Claws. You sprout a set of wicked claws, which you can use as natural melee weapons to make claw attacks. You have proficiency in your claw attacks and can use your Charisma modifier, instead of Strength, for their attack and damage rolls. On a hit, your claws deal 1d8 slashing damage, which counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If you later gain the Pact of the Blade feature, your claws count as pact weapons for warlock class features.
Triton
Triton
Amphibious. You can breathe air and water.
Control Air and Water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
Emissary of the Sea. You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Guardian of the Depths. Adapted to the frigid ocean depths, you have resistance to cold damage.
Pact of the Skin
Invocations:
Mistbringer - Fog, mist, rain, snow, dust, smoke and other similar things do not obscure my vision. Can cast Fog Cloud with a warlock spell slot 1 time per long rest.
Eldritch Mind
Feats:
Level 1: Moderately Armoured - +1 DEX
Level 4: +1 Charisma, +1 Constitution, Gun Mage Adept
Lavkasa Background:
You have soaked in magic for much of your life. Because of this sensing and discerning magic comes as easy to you as walking. You can cast Detect Magic at will without expending a spell slot.
You also gain proficiency in Arcana
Roskul:
The mages of Roskul are strict in their teachings of magic, imprinting it in the minds of students not to use it for frivolous means. However with their strict teachings they have still come up with an effective means of utilizing a Mage's magical capabilities to the fullest. You may choose a spell up to the highest spell slot level you can cast from any spell list and add it to your known spells. This spell can be casted without expending a spell slot and you may choose the mental stat for this spell. If it is of a spell level lower than your max you can still upcast it using the appropriate spell slot you wish. If this spell's purpose is to only deal damage you can use this trait up to your proficiency bonus, regaining all uses during a long rest. If it is a non damage spell you may use this trait as many times as desired. Also another cantrip wowie.