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Apple Rosemary

3 Level (0/2700 XP for level-up) Sex Worker Background Half-Tabaxi Race / Species / Heritage Chaotic Good Alignment
Ranger
Level 3
Hit Dice: 3/3
1d10+2 Class 1

STR
8
-1
DEX
16
+3
CON
15
+2
INT
9
-1
WIS
14
+2
CHA
14
+2
29
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30ft, 20ft climb
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
-1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
-1 Athletics STR
+4 Deception CHA
-1 History INT
+2 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+6 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Half-Tabaxi

Ability Scores: Con +2, Dex +1

Size: Medium

Speed: 30 ft., climb 20 ft.

Age. Tabaxi have lifespans equivalent to humans.

Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Feat. Observant:
Quick to notice details of your environment, you gain the following benefits:
Increase your Wisdom by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Cat's Claws and Fangs. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws and fangs are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d4 + your Dexterity modifier, or if you hit with your fangs, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat's Talents. You have proficiency in the Perception and Stealth skills.

Languages. You can speak, read, and write Common and one other language of your choice: Sylvan

Sex Worker

Skill Proficiencies: Performance, Persuasion
Tool Proficiencies: Disguise kit or one type of musical instrument or gaming set

Languages: One of your choice

Equipment: A set of fine clothes, the favor of an admirer (perfume, manacles, mirror or a trinket), a costume, and a belt pouch containing 15 gp

Feature: Desired One
Patrons of all walks of life will want you and will be willing to pay if they can to have fun with you. You do not pay lifestyle expenses as long as you service your patron(s). Otherwise, you pay if no one pays you for your looks and/or services. Also, some humanoids may be hostile towards your way of life as a sex worker. Some from different levels of society may be jealous of how many try to gather around you for your affection. Your patrons may aid you when you are under attack and will help you and allies of yours get to safety from danger or the law, depending on patrons alignment and how much affection the person has for you.

Ranger

Favored Foe
This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Deft Explorer
This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class.

Canny (1st Level)
Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill: Perception

You can also speak, read, and write 2 additional languages of your choice: Celestial, Draconic

Roving (6th Level)
Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.

Tireless (10th Level)
As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.

Fighting Style: Druidic Warrior
Druidic Warrior. You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list.
Cantrips: Druidcraft, Thorn Whip

Primal Awareness
This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know.

Primal Awareness Spells
Ranger Level Spell
3rd Speak with Animals
5th Beast Sense
9th Speak with Plants
13th Locate Creature
17th Commune with Nature
You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest.

Fey Wanderer

Dreadful Strikes
At 3rd level, you can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.

The extra damage increases to 1d6 when you reach 11th level in this class.

Fey Wanderer Magic
Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Fey Wanderer spells
Ranger Level Spell
3rd Charm Person
5th Misty Step
9th Dispel Magic
13th Dimension Door
17th Mislead

Feywild Gifts
Gift: You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.

Otherworldly Glamour
Additionally at 3rd level, your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

In addition, you gain proficiency in Deception

Rolled Hp

Lvl 2: Average
Lvl 3: 7

Features & Traits
Belt Pouch

15 gp

Leather armor
2 Shortsword
Explorer's pack
A longbow
Quiver
20 Arrows
A set of fine clothes
the favor of an admirer (Emerald Mermaid Necklace)
Costume

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Deception(Fey Wanderer), Investigation(Ranger), Nature(Ranger), Perception(Half-Tabaxi), Performance(Sex Worker), Persuasion(Sex Worker), Stealth(Half-Tabaxi), Survival(Ranger)
Expertise: Perception(Deft Explorer)
Tools: Lyre (Sex Worker)
Languages: Common, Sylvan (Tabaxi), Elvan (Sex Worker), Celestial (Deft Explorer), Draconic (Deft Explorer)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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