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Skink

Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater.
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can read, speak, and write Common and Draconic.
parent race: Lizardfolk
race features:
Hold Breath. You can hold your breath for up to 15 minutes at a time.   Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.   Spider Climb. You can walk on walls and ceilings at half speed.   Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.   Quick Footed. You can take the Disengage or Dash action as a bonus action on each of your turns.   Slow Fall. You can use your reaction when you fall to reduce any falling damage you take by an amount equal to your Dexterity ability score.
Skinks a little thinner and taller than halflings, and their colourful frills make them appear even larger.

Created by

Noble 7.

Statblock Type

Race/Species

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