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Crocodilian

Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater.
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can read, speak, and write Common and Draconic.
parent race: Lizardfolk
race features:
Hold Breath. You can hold your breath for up to 15 minutes at a time.   Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.   Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Grasping Jaws. Immediately after hitting a creature with a bite attack, you can make a grapple attempt with advantage, without using an action.
Crocodilian are much bulkier and taller than humans, and their colourful frills make them appear even larger, averaging 7 and a half feet tall and 300 pounds .

Created by

Noble 7.

Statblock Type

Race/Species

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