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WSS

The Folk

The Folk are hard to describe. As time goes by, more and more humans who've never seen the Folk simply don't believe they still (or, to some, ever did) exist. Even to those who believe, most common people rarely meet one and if they did they might not know...or remember. They are masters of disguise and hiding in plain sight, which only further serves to confuse the issue. The only places you might know to find them with any regularity are their homeland, the continent of Saman, and Galanthis. All "common" knowledge of the Folk comes from stories and tales. This lack of information is perpetuated by the fact that all Folk have both a "true" form and a disguised, human-appearing form.
ability score increase: None - See Class
age: Centuries to Millenia
Size: Medium
speed: Varies by Type
Languages: Common, Folk
race features:
There is no standard build for a member of the Folk, and you'll need to work with the GM. They do, however, all share a few characteristics:
  • All Folk have a True Form, which can be tiny to gargantuan, and nearly anything you can imagine. However they also have a Deep Disguise, which is a secondary form that resembles one of the other races of the world. This form is nearly foolproof unless they choose to reveal themselves...or if they die, at which point they revert to True Form
  • The Folk are inherently magical beings. They are almost all spellcasters, though they may multiclass. No matter their class, they know the following spells at the appropriate levels: Minor Illusion (Cantrip), Faerie Fire (1st), Suggestion (2nd), and Mislead (5th).

Created by

devinsxdesigns.

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Race/Species

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