Agriculturist | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Agriculturist

Ability Score Increase
WIS +2, STR +1
Wealth, Reputation and Supply
WEA +1, SUP +2
Speed Modifier
+5
Skill Proficiencies
Nature, Survival, Mechanics & Animal Handling
Weapon & Armor Proficiencies
Archaic Simple Melee Weapons, Personal Melee Weapons, Personal Handgun Weapons, Personal Shotgun Weapons
Tool Proficiencies
Your choice of cook’s utensils, weaver’s tools, or woodcarver’s tools. Civilian Land Vehicles, Commercial Land Vehicles, Crop Duster
Languages
1 of your choice
Equipment
Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, A farm implement (such as a pitchfork or shovel), a set of work clothes or common clothes, a wide brimmed hat, and a sack.

FEAT: Basic Needs

After years of making fixes on your property you have some handy skills. You can spend a short rest repairing a broken or damaged, weapon, item, or vehicle. Make a DC 13 Intelligence (Circuitry, Mechanics, or Investigation) check. On a success the object will work as normal for 1d10 + Int days before it will need to be repaired again. In addition, you are able forage or hunt for food, choose one source from the table bellow. If you have access to your chosen source of food, you can maintain a moderate lifestyle while working as a hunter/gatherer.

Living off the Land


SourceProficiencyRequirementDuration# of Rations per hunt
Berries and PlantsGain proficiency with NatureNo requirements2 hours4 rations
Fresh-water FishGain proficiency with Fishing-RodMust have access to a pond, lake, stream, or river that isn't exposed to toxic waste1 hour8 rations
Salt-water FishGain proficiency with Commercial Naval VehiclesMust have access to an fishing vessel2 hours8 rations
Woodland BeastGain expertise with Survival, and proficiency with RiflesNo requirement (watch out for bears)6 hours16 rations
Mountain BeastGain expertise with Survival, and proficiency with RiflesMust have access to mountainous terrain (don't freeze to death)6 hours32 rations
Monster HunterGain expertise with Survival, and proficiency with Heavy WeaponsNo requirement (kind of dangerous). Roll on the Minor Injury Table after each hunt1 dayProvides for 10 people for one month

FEAT: Hunter's Eye

Once per turn when you make ranged attack against a creature, you can add your Wisdom modifier to the attack or damage roll (choose one). If the target is suprised, double this bonus.

FEAT: Natural Companion

You can command the nature to fight by your side. Choose a beast or plant that has a challenge rating of 1/4 or less as your companion. The challenge rating increases to 1/2 at 6th level. The abilities of your natural companion are in part defined by your character level. The companion add your proficiency bonus to its AC, attack rolls, and damage rolls. Its hit point maximum equals half your own, and it gain one hit die for each one you have. The Intelligence score of your companion equals 6, if it is lower. The companion obeys your commands as best as it can. It takes its turn on your initiative, but it doesn’t take an action unless you command it to. As a bonus action on your turn, you can mentally command the companion to move, and direct it to take the Attack, Dash, Disengage, Dodge, or Help action. Over the course of a long rest, you can choose to replace your companion for another one. If your companion is slain, you may train another one by spending 8 hours performing a ritual and 1 WEA in materials. If you die, your companion becomes a regular animal or plant.


Created by

BreePeterson.

Statblock Type

Element 133 Occupation

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