Clergy | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Clergy

Ability Score Increase
WIS +2
Wealth, Reputation and Supply
WEA +1, REP +2
Speed Modifier
+0
Skill Proficiencies
Insight, Religion, Choose one of, Medicine, Perception, or Survival
Weapon & Armor Proficiencies
Archaic Simple Weapons
Tool Proficiencies
Civilian Land Vehicles
Languages
2 of your choice and one dead or ancient language.
Equipment
A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of casual clothes.

FEAT: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith. Those who share your religion will support you (but only you) at a modest lifestyle.

FEAT: Devout Disciple

As a devout disciple of your deity, you have a greater understanding of what they want. Even if they don't speak directly to you, you are able to decipher signs provided by you deity with ease. Those signs can lead you to safe places to rest, find food, do a ritual, or even who to speak to about them.

FEAT: Inspiring Leader

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.


Created by

BreePeterson.

Statblock Type

Element 133 Occupation

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