Every criminal has a specialty, what’s yours? Roll or choose from this list and take the corresponding feat.
1 | Cybercrime– Gain proficiency in Hacker’s Tools, and Circuitry. Add a laptop computer to your equipment. |
2 | Organized Crime– Got a favorite weapon? Gain proficiency in one type of Light Weapon Class (Anti-material weapons, Machine Guns, Flamethrowers, Explosive Weapons, Explosives) or IEDs, Homemade Bombs, Car Bombs, or Dirty Bombs. |
3 | Grand-theft Auto– Double your proficiency bonus for Navigation. In addition, choose one class of Commercial Vehicles to be proficient in. (Land, Naval, Air). |
4 | Burglary or Pickpocket– Double your proficiency bonus for Stealth and Sleight of Hands. Gain proficiency with Thieves’ Tools |
5 | Hired Killer or Serial Killer- You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. |
6 | Smuggler- Double your proficiency bonus for Stealth. In addition, choose one class of Commercial Vehicles to be proficient in. (Land, Naval, Air). |
7 | Fence for Stolen Goods– Gain proficiency in Deception and Intimidation. You know how to buy and sell, you know what the general value of items is. Therefore you can identify any work of art, gemstone, or other tangible wealth and know exactly what it’s worth. |
8 | Chemist– Gain proficiency in Chemist’s Supplies, Brewer’s Tools, or Explosive Equipment. Once each week, and provided you have the necessary supplies, you may use your long rest to craft 10 doses of narcotics, 20 servings of alcohol, or 3 Light Explosives. |
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination.