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Gustav

6 Level (0/23000 XP for level-up) Far Traveller Background Beolshaer Race / Species / Heritage Chaotic Neutral Alignment
Fighter (Rune Knight)
Level 6
Hit Dice: 6/6
1d10+4 Class 1

STR
20
+5
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
10
+0
71
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
30/60
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+8 Strength
+0 Dexterity
+7 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+8 Athletics STR
+0 Deception CHA
+3 History INT
+5 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Battleaxe +8 STR 1d8+5 Slashing
 Sweeping, Versatile (1d10)
Bastard Sword +8 STR 1d8+5 Slashing
 Parry, Versatile (1d10)
Handaxes (4/4) +8 STR 1d6+5 Slashing
 Light, Finesse, thrown (range 20/60)
A Big Stick (1) +5 STR 1d4+5 Bludgeoning
 Light, improvised
Attacks
Fighting Style - Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Feat(s)


Lucky

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.

Heavy Armor Master
You can use your armor to deflect strikes that would kill others. You gain the following benefits:

  • Increase your Strength score by 1, to a maximum of 20.

  • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.


Dual Wielder

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.


Racial Bonuses




  • Beolshaer gain one combat and survival based proficiency.

  • Beolshaer may choose one feat of their choice.

  • Ancestral RageWhen in danger, the spirits of your ancestors surge through you like a fiery wolf, seeking vengeance towards your adversaries. Once a day, when your HP falls below 10, you can attempt to roll + your con to beat a DC 10. If successful, you gain 1d12 your HP back. Regardless of the roll result, you gain advantage on your next attack. Ability Score IncreaseBeolshaer can increase any two abilities by one, or one ability by two.


Features & Traits

  • Traveler's Clothes - 2gp, 4lbs

  • Horn - 3gp, 2lbs

  • Poorly Wrought Maps of Igrora

  • Beoldred Amber - 10gp

  • Pouch (5gp) - 2sp, 1lb

  • Splint Mail (17 AC) - 200gp, 60lbs

  • Battleaxe - 10gp, 4lbs

  • Shortsword

  • Bastard Sword - 15gp, 3lbs

  • 4 Handaxes - 10gp, 4lbs

  • Bread (2)

  • Kegs of Mead (2)

  • Explorer's Pack* - 10gp, 59lbs

  • *= backpack, bedroll, mess kit, tinderbox, 10 torches, 14 days of rations, a full waterskin, and 50 ft of hempen rope.


Equipment Copper: 0, Silver: 16, Electrum: 0, Gold: 44, Platinum: 0 Money
Languages: Beoldred, Astrican, Sermini, Giant
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools/Instruments: Horn, Smith Tool's

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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