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Brinn

5 Level (0/14000 XP for level-up) Hermit Background Selkie Race / Species / Heritage Chaotic Good Alignment
Cleric (Moon Domain)
Level 5
Hit Dice: 5/5
1d8+1 Class 1

STR
8
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
18
+4
CHA
16
+3
45
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+7 Attack mod
WIS Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+3 Dexterity
+1 Constitution
+0 Intelligence
+7 Wisdom
+6 Charisma
saving throws
+3 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+6 Deception CHA
+3 History INT
+7 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+7 Medicine WIS
+0 Nature INT
+7 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Mace +2 STR 1d6-1 Bludgeoning
Dagger +6 DEX 1d4+3 Piercing
 Finesse, Light, Thrown (Range 20/60)
Attacks

Spell Book

Telepathic

You awaken the ability to mentally connect with others, granting you the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (Wisdom)

You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.

You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.

Features & Traits
Mace, Scale Mail, Dagger, Priest's Pack, Holy Symbol, Shield, A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Spellcasting

As a conduit for divine power, you can cast cleric spells.
Cantrips

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
Spell Slots

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus

You can use a holy symbol as a spellcasting focus for your cleric spells.

Spells Known:
Cantrip: Guidance, Mending, Sacred Flame, Spare The Dying
Lvl 1: Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word
Lvl 2: Spiritual Weapon
Lvl 3:
Spellcasting
Common, Sylvan

Light armor, medium armor, shields

All simple weapons

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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