Weapon
Legendary Requires Attunement
You gain a +1 bonus to attack and damage rolls made with the Creed Peacemaker. When you hit a creature that is concentrating on a spell or magical effect, the creature takes an additional 1d6 force damage.
Awakened
When a character awakens this item, apply the following changes to the item's traits.
Increase the bonus to attack and damage rolls made with the weapon to +2.
The extra damage from hitting a concentrating creature increases to 1d8 force damage.
Once per round, when you hit a creature with this weapon, you can force the creature to make a DC 15 Constitution saving throw. On a failure, it can't cast spells other than cantrips until the end of its next turn.
Exalted
When a character exalts this item, apply the following changes to the item's traits.
Increase the bonus to attack and damage rolls made with the weapon to +3
The extra damage from hitting a concentrating creature increases to 2d8 force damage.
The Peacemaker gains 3 charges. As an action, you can expend a charge and cast the antimagic field spell which lasts until the end of your next turn. While this antimagic field is active, you can use a bonus action to expend 1 charge to extend its duration until the end of your next turn. The Creed Peacemaker regains all charges after a long rest.
Type |
Damage |
Damage |
Range |
Martial Melee |
1d8 / 1d10 |
Bludgeoning |
|