Wondrous Item
Legendary Requires Attunement
Many Faced Wayfarer Dormant
While wearing the Many Faced Wayfarer in its dormant state, you gain the following benefits:
You gain a +1 bonus to savings throws.
As an action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Many Faced Wayfarer Awakened
When the Many Faced Wayfarer reach an awakened state, you gain the following benefits:
The bonus to saving throws increases to +2
Trickster (1/day). As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see, while creating a perfect visual illusion of yourself in the space you left behind. The illusion lasts for 1 minute, but ends early if you are unconscious or dismiss it as a bonus action. As a bonus action on subsequent turns, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of you, and you can choose to teleport, swapping places with the illusion.
When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Many Faced Wayfarer Exalted
When the Many Faced Wayfarer reach an exalted state, you gain the following benefits:
The bonus to saving throws increases to +3.
Improved Trickster. When you use your Trickster feature, you can choose to summon three perfect illusions of yourself, one that appears in the space you left behind after teleporting, with the remainder appearing in unoccupied spaces that you can see within 120 feet of you. As a bonus action on subsequent turns, you can move all illusions a combined total of 30 feet to unoccupied spaces you can see that is within 120 feet of you, and you can choose to teleport to any illusion, swapping places with the illusion.
While you have an active perfect illusion from your Trickster feature, targets of your enhantment spells are not granted advantage on their saving throw if they are in combat with you or your allies.