Weapon
Legendary Requires Attunement
Dormant
While wielding Spire of Twilight in its dormant state, you gain the following benefits:
You gain a +1 bonus to spell attack rolls.
Illuminate. As an action, this staff sheds bright light in a 20-foot radius and dim light for an additional 20 feet. This light ends after 1-hour or if you dismiss it as an action. Your spell save DC increases by 1 against creature within range of this light.
Awakened
When Spire of Twilight reaches an awakened state, you gain the following benefits:
The bonus to spell attack rolls. increases to +2.
Cascade. The staff has 8 charges, and it regains 1d4 + 2 expended charges daily at dawn. While wielding the staff, as a bonus action, you can expend 1 charge to cascade star light on a creature you can see within 60 feet of you. The creature emits dim light in a 20-foot-radius and gains cascade until the end of your next turn. If you or a creature of your choice hit the target with an attack, the target takes an additional 2d6 radiant damage and the cascade is consumed. If the cascade is on an ally and a spell is cast on the ally to regain health, they regain an extra 1d6 hit points and the cascade is consumed.
Lunar Rush. As a bonus action, you turn into a flash of starlight and teleport next to a creature within 60 feet of you that is affected by Cascade.
Exalted
When Spire of Twilight reaches an exalted state, you gain the following benefits:
The bonus to spell attack rolls. increases to +3.
The spell save DC for your Illuminate increases to +2.
The staff has 12 charges, and it regains 1d6 + 2 expended charges daily at dawn.
The damage from cascade increases to 2d8 and the healing increases to 2d6.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 / 1d8 |
Bludgeoning |
|