Staff of the Four Seasons
Weapon
Legendary Requires Attunement
This magical staff changes with the seasons. You can spend 10 minutes concentrating on the staff to change it to a different season. It remains in this new form for the next 8 hours before reverting to the current season again.
The staff has 6 charges. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:
Winter. Darkvision (1 charge)
Spring. Guiding bolt (2 charges)
Summer. Burning hands (1 charge)
Autumn. Pass without a trace (2 charges)
Awakened
When a character awakens this item, apply the following changes to the item's traits.
The staff grows to 8 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:
Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges)
Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges)
Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges)
Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges)
Exalted
When a character exalts this item, apply the following changes to the item's traits.
The staff grows to 10 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:
Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges), conjure elemental air (5 charges)
Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges), conjure elemental water (5 charges)
Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges), conjure elemental fire (5 charges)
Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges), conjure elemental earth (5 charges)
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 / 1d8 |
Bludgeoning |
|