Remove these ads. Join the Worldbuilders Guild

Deep Magic Spells

Scale Rot

4-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: Verbal, Somatic, Material
Materials: a shard of dragon bone engraved with the wyrm rune worth 250 gp
Duration: Concentration, up to 1 minute
You summon death and decay to plague your enemies, causing a the entropic Wyrm rune to appear upon their breast.   One creature of your choice within range that has natural armor must make a Constitution saving throw. If it fails, attacks against that creature's Armor Class are made with advantage, and the creature can't regain hit points through any means while the spell remains in effect. An affected creature can end the spell by making a successful Constitution saving throw at the end of their turn, which also makes the creature immune to further castings of scale rot for 24 hours.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the number of affected targets increases by one for each slot level above 4th.
Available for: Bard, Cleric, Ranger, Sorcerer, Warlock, Wizard

Created by

NineArtsDragon.

Statblock Type

Spell

Link/Embed