Experiment | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Experiment

Ability Score Increase
STR +1, DEX +1, CON +1
Wealth, Reputation and Supply
SUP +1
Speed Modifier
+5
Skill Proficiencies
Choose Two. Deception, Medicine, Perception or Survival.
Weapon & Armor Proficiencies
Archaic Simple Weapons, Personal Melee Weapons, Unarmed Strike, Improvised Weapon
Tool Proficiencies
Choose One. Herbalist Kit, Disguise Kit, Thieve's Tools, Alchemist's Supplies.
Languages
Choose four
Equipment
A backpack, a set of common or traveler's clothes, a sack, a lantern, two flasks of oil, a crowbar, a water skin, a bedroll, and incomplete lab notes on the experiment,

Purpose

Why were you created?

Life's Purpose

Roll the Dice
1To wreak a terrible vengeance on my creator's enemies.
2To be the replacement child my creator could not have or lost.
3To satisfy the intellectual curiosity of my creator and then be forgotten.
4As punishment for my or my family's misdeeds.
5To be the first of a new race.
6As a terrible mistake that should never been made.

FEAT: Scars of Conception

You have some physical deformity that marks you out as a victim of arcane or physiological anatomization. This abnormality is the result of a signature operation that identifies the group or individual that worked on you. This can be recognized by other victims of your master; and by scientists, and students familiar with your master's work. Deformities might include a hunched back, digitigrade legs, cranial vivisection scars, protruding bone or metal, grafted animal parts, elemental veins visible through your skin, or any other dramatic, visibly distinctive disfiguration.

In addition, you are familiar with the layout of laboratories in the most general sense, and know the function (if not the names) of laboratory equipment such as athanors, alembics, pressure chambers, electric baths, blood transfusion machines, or exotic surgery tools.

FEAT: Success

The experiment conducted on you turned out to be a success! You are either one of the first successful subjects, or a later recipient of the perfected process, and were released into the world to carry out your purpose. Work with your DM to determine what your purpose is, and whether or not you are still subservient to your creator. (Likely purposes include being a super-soldier, begetting superior progeny, fulfilling some function in a ritual/machine/prophecy, etc.)

As a consequence of the experiment, you have control over your cosmetic quality, and can control its appearance or aparence as part of how you communicate. (For example, a character with sharp teeth could bare their fangs to threaten, a character with bio luminescence could give off colored flashes to express emotion, a hybrid could change their attire to emphasize the traits of one race to appear very different, etc.) Anyone familiar with the experiment will notice you right away though- you're famous in a small circle of researchers.

Working Out the Kinks

Alternatively, the experiment may not have worked completely in your favor, perhaps you don't have control over your new abilities, or maybe even yourself. This may make your even more powerful but also more volitile. Work with your DM to create your flaws from a failed experiment.

FEAT: Subhuman

Although the experimentation may have made you better than the average human. You are considered less than human and possibly a menace when you are a freeman. People may see you irrationally as a criminal and be more likely to report or pin crimes on you. You can use this view to your advantage if you are very familiar with this mindset. Then you can pose as an inferior beast, incapable of being suspected of carrying out complex plans due to your lesser being. People have no problem baring their worst selves at you, which is normally what they would do whilst alone, because they do not believe you intelligent enough to comprehend.


Created by

BreePeterson.

Statblock Type

Element 133 Occupation

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