+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+3 | Wisdom | |
-2 | Charisma |
+6 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+3 | Athletics | STR | |
-2 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
-2 | Intimidation | CHA | |
+2 | Investigation | INT |
+5 | Medicine | WIS | |
+4 | Nature | INT | |
+7 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
+0 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+7 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +4 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Shortbow | +6 | DEX | 1d6+4 | Piercing | |
Ammunition, Range, Two-Handed | |||||
Shortsword | +4 | DEX | 1d6+4 | Piercing | |
Finesse, Light | |||||
Shortsword | +4 | DEX | 1d6+4 | Piercing | |
Finesse, Light |
The statblocks of your Weapons, armor and other important/magical equipment
Griffin's Saddlebag
Wondrous Item
Uncommon
While wearing this dark ceramic mask, you have advantage on Wisdom (Perception) checks relying on hearing and smell, as well as on Wisdom (Animal Handling) checks made to interact with wolves and other dogs.
Armor (Light)
Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 12 + Dex Modifier | No |
Cost: 45 gp
Weight: 13 lb
DnD 5e PHB
Weapon
Common
Ammunition, Two-Handed
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d6 | Piercing | 80/320 ft |
Cost: 25gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Finesse, light
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Piercing | 5 ft |
Cost: 10gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Finesse, light, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1 lb
The statblocks of your class features
Level | Proficiency Bonus | Features | Sneak Attack |
---|---|---|---|
1 | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2 | +2 | Cunning Action | 1d6 |
3 | +2 | Roguish Archetype : Scout, Steady Aim (Optional), Archetype Feature : Skirmisher, Survivalist | 2d6 |
4 | +2 | Ability Score Improvement | 2d6 |
5 | +3 | Uncanny Dodge | 3d6 |
6 | +3 | Expertise | 3d6 |
7 | +3 | Evasion | 4d6 |
8 | +3 | Ability Score Improvement | 4d6 |
9 | +4 | Archetype Feature : Superior Mobility | 5d6 |
10 | +4 | Ability Score Improvement | 5d6 |
11 | +4 | Reliable Talent | 6d6 |
12 | +4 | Ability Score Improvement | 6d6 |
13 | +5 | Archetype Feature : Ambush Master | 7d6 |
14 | +5 | Blindsense | 7d6 |
15 | +5 | Slippery Mind | 8d6 |
16 | +5 | Ability Score Improvement | 8d6 |
17 | +6 | Archetype Feature : Sudden Strike | 9d6 |
18 | +6 | Elusive | 9d6 |
19 | +6 | Ability Score Improvement | 10d6 |
20 | +6 | Stroke of Luck | 10d6 |
You start with the following equipment, in addition to the equipment granted by your background:
You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world. Source: Xanathar's Guide to Everything
Statblocks for your familiars, mounts etc.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.