Weapon
Rare
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1D4+1 / 2D10 | Piercing | 20/60 |
Cost: 55G
Weight: 1lb