Race: The Genunogora | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Race: The Genunogora

Ability Score Increase +1 Str
Size Medium
Speed 30 ft

Age: The Genunogora live long, but not indefinitely. A Genunogora can live up to 600 years. A Genunogora's appearance and physique as one progresses in age is similar to that of a Human's, although it is stretched out.

Size: Genunogora range from about 5 feet to over 6 feet tall.

Darkvision: You can see in dim light within 60 feet of them as bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.

Brave Ancestry: You have advantage on Saving Throws against the Charmed and Frightened Conditions.

Skills: You are proficient with Water Vehicles.

Genunogora Combat Tradition: You have proficiency with the greataxe, longsword, halberd, and sling.

Myths of the Vishdrani: You have proficiency in the Religion skill.

The Holy Caste: When you make your Genunogora, you must either place them within a caste or leave them as Dâk -- outcasts. These will affect your physical and mental attributes. The Holy Caste of the Genunogora is an institution that has turned a social reality into a physical one. From the most respected to the least, the ones you may choose are:

  • Priest/Scholar (Vishdraniy): +2 to any attribute. Two +1's may be applied to two other ability scores of your choice. When doing any Charisma check towards one of a lower class, then you roll with advantage.
  • Warrior (Bryas): +2 to Strength. Two +1's may be applied to two other ability scores of your choice. When doing any Charisma check towards one of a lower class, then you roll with advantage.
  • Farmer (Paianas): +1 to Strength. +1 to any one different attribute. When doing any Charisma check towards one of a lower class, then you roll with advantage. When doing any Charisma check towards one of a higher class, then you roll with disadvantage.
  • Artisans (Jiianas): +1 to any attribute. When doing any Charisma check towards one of a lower class, then you roll with advantage. When doing any Charisma check towards one of a higher class, then you roll with disadvantage.
  • Merchants (Loianas): When doing any Charisma check towards one of a lower class, then you roll with advantage. When doing any Charisma check towards one of a higher class, then you roll with disadvantage.
  • The Servile (Sikti): -2 to any attribute. As an action on Your Turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on Attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or Long Rest. When doing any Charisma check towards one of a lower class, then you roll with advantage. When doing any Charisma check towards one of a higher class, then you roll with disadvantage.
  • The Outcast (Dâk): -2 to any attribute. -2 to any one different attribute. You have proficiency in the Sleight of Hand skill. You have proficiency in the Stealth skill. When doing any Charisma check towards one of a lower class, then you roll with advantage. When doing any Charisma check towards one of a higher class, then you roll with disadvantage.
  • Languages. You know three languages: Common (Parasquen), Elvish (Local Dialect: Goljolin), and one language of your choice. Parasquen is a guttural, short syllable language that uses many natural metaphors. Goljolin is a soft and punctuated language that swiftly rolls off the tongue.


    Created by

    yingfire.

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    Race

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