Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
Casting Time: 1 action
Range/Area: Melee or Ranged, 20/60 feet
Components: Verbal, Somatic
Duration: Instantaneous
Your elemental strike is a ranged weapon with a normal range of 20 feet, or a long range of 60 feet. When attacking a target beyond normal range, you have disadvantage on the attack roll.
You can't attack a target beyond the strike's long range. Despite being a ranged weapon, you do not have disadvantage on attack rolls with your elemental strike when a hostile creature is within 5 feet of you, nor when attacking a creature that is prone within 20 feet of you.
You can use Strength instead of Dexterity for the attack and damage rolls of your elemental strike.
When you reduce a creature to 0 hit points, you can choose to avoid killing them with your elemental strike, leaving them unconscious.
When you take the Attack action with a weapon with which you have proficiency on your turn (including your elemental strike), you can make one elemental strike as a bonus action.
At higher levels: The base damage dice is 1d6. It increases to 1d8 at 5th level, 1d10 at 11th and 1d12 at 17th
Available for: Elemental Bender