FEAT: Skip the Bill
You have learned to more shrewdly save your funds. Whenever you take an action that requires you to spend money, roll a d20. If the number rolled is 19-20, you may use the action without spending any money.
FEAT: Trade Gossip
Your experience in dealing with buisness partners and making shrewd deals grants you the following benefits.
- Your experiences in traveling have opened your ears to new sources of information. You learn one more language of your choice, to better expand the gossip chain. You may choose to learn this language before the game starts. Or you may spend a long rest to complete your fluency. You may choose the language at that time.
- You have learned how to deal with even the stingiest of people. You become proficient in the persuasion skill. If you are already proficient in this skill, triple your proficiency bonus.
- You are privy to knowledge that most other customers do not have. When talking to a merchant, you are able to buy one rare item at a higher price that is not on the store's inventory list.
FEAT: Pocket Change
Before or after an attack roll, you may Wealth purchase a hit at a value of 5 + (Enemy’s CR) to automatically land the hit, either by distraction, bribery, or plain throwing it at them, regardless of what you rolled. The money used becomes irrecuperable due to combat damage and counts as a purchase, affecting your Wealth score as dictated in Wealth and Bartering. This can be done once per long rest.