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Mordova

6 Level (0/23000 XP for level-up) Musician Background Dhampir Race / Species / Heritage Neutral Evil Alignment
Warlock (Undead)
Level 6
Hit Dice: 6/6
1d8+2 Class 1

STR
7
-2
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
20
+5
60
Hit Points
+2
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+8 Attack mod
CHA Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-2 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+8 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
-2 Athletics STR
+8 Deception CHA
+0 History INT
+1 Insight WIS
+8 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+1 Perception WIS
+5 Performance CHA
+8 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Eldritch Blast +9 CHA 1d10+6 force
Light Crossbow +5 DEX 1d8+2 piercing
Dagger +5 DEX 1d4+2 piercing
Hex +0 INT 1d6 necrotic
Attacks

Spell Book

INVOCATIONS



-Agonizing Blast
-Investment of the Chain Master

Pact Boon: Pact of the Chain
-Imp


DHAMPIR STUFF

STAT SWAP: +2 CHA +1 STR

-60ft Darkvision
Fangs:
You may use your fangs as a natural weapon. If you hit with them, you deal Piercing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Bloody:
You can consume blood. When you land a bite attack with your fangs, you regain d4+CON hitpoints. You may do this two times per long rest. At level 5, the d4 increases to 2d4 healing.
Day and Night:
You are more used to the dark of night rather than the bright of day. You gain advantage on Dexterity(Stealth) checks during Nighttime. Your movement speed is increased to 35 feet in the Night. Your movement speed is decreased to 25 base walking speed in the Sun.
Charmer:
You gain proficiency in Charisma(Persuasion) or Charisma(Deception) checks
-Choosing Persuasion
UNDEAD WARLOCK STUFF

Form of Dread
1st-level Undead feature

You manifest an aspect of your patron's dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.


Grave Touched

Your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, or breathe.

In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.

PIRATE TALENT

1st Level
Sea of Thieves. You gain proficiency in vehicles (water) and an instrument of your choice. In addition you learn Thieves Cant, but people that aren’t pirates that understand know it's different from theirs.
You also gain a +5 bonus to movement speed, which increases to a +10 bonus when on a ship

5th Level
Shanties. As an action you can pull out your instrument and begin to sing a shanty. Other creatures within 30 feet that can hear you with this feature can use their reaction to join in. Creatures singing the shanty gain a bonus to their next attack roll, and saving throw equal to your proficiency bonus + number of creatures Shantying

Once you use this feature, you can’t use it again until you finish a short or long rest
Creatures that used their reaction to join in count as using this feature.

9th Level
Remove Scurvy. When you fail a saving throw that would cause you to gain any condition, you can use your reaction to pull out an orange, Kiwi, or Lemon and consume it, immediately removing the effect.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Features & Traits
-Light Crossbow
-x20 Bolts
-Component Pouch
-Dungeoneer's Pack
-Leather Armor
-Shortsword
-2 Daggers
-300gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
CANTRIPS

-Eldritch Blast
-Minor Illusion

SPELLS

-Hex
-Misty Step
-Mirror Image
-Invisibility

UNDEAD WARLOCK SPELLS

Undead Expanded Spells
Spell Level Spells
1st bane, false life
2nd blindness/deafness, phantasmal force
3rd phantom steed, speak with dead
4th death ward, greater invisibility
5th antilife shell, cloudkill
PEARL OF THE ABYSS


Wondrous Pearl - requires attunement from a warlock
A dark, dark blue and pruple pearl surrounded with coral as protection. T̷̎̚h̴̓̀e̴̢͂ ̸̈́̎a̴̰͊b̷͊͛y̵̆̑s̴͓̎s̴̛̿ ̸̇̉c̷̆͊a̵̍̅l̵̓̈l̴̎̏s̴̏̔ ̸̋̃t̷͋͝ȍ̸̾ ̷̈́̇i̵̓͠t̶͛̚

While attuned to this pearl, you gain a +1 bonus to spell attack and damage rolls for your warlock spells

Calling of the Drowned. Once per day, when you cast the Animate dead spell, you can do so without expending a pact slot if used on a humanoid corpse within a body of water. When used this way, the target is raised as a special undead known as The Drowned. You can only have two Drowned under your control at a time, but they stay under your control until they're slain.



Spellcasting
Armor: light armor
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Deception, Intimidation, Persuasion
Language: Common, Primordial, Thieves' Cant (Pirate ver.)
Instruments: Dulcimer

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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