Office Manager | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Office Manager

Ability Score Increase
CHA +2, INT +1
Wealth, Reputation and Supply
WEA +3
Speed Modifier
+0
Skill Proficiencies
Deception, Intimidation, Sleight of Hand, Stealth
Weapon & Armor Proficiencies
Personal Melee Weapons
Tool Proficiencies
Civilian Land Vehicles
Languages
1 of your choice
Equipment
Smartphone, calculator, briefcase, laptop computer, current newspaper subscription.

FEAT: What Are You Talking About?

You are quick to notice details of your environment, you gain the following benefits: If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. Being in a lightly obscured area doesn’t impose disadvantage on your Wisdom (Perception) checks if you can both see and hear.

FEAT: Cold Read

You have mastered the art of reading people, and have honed it to an art. You can spend 10 minutes talking to someone. Doing so gives you information about their, Class Levels and subclass, Occupation, Archetypes or Alignment and Names of Close Family Members. You can press further, and learn any one specific piece of information that the target knows and is not actively hiding. Make a Charisma (Deception/Persuasion) check contested by the target’s Wisdom (Insight) check. This check is made with disadvantage if the target is Hostile or Opposed to you, and is made with advantage if the target is Friendly with you. If your check succeeds, you get the piece of information, if it fails, the target knows you are cold reading them.

FEAT: Prying Eyes

Your knowledge of the cityscape grants you the following advantages in urban environments:

  • When you make a Dexterity (Stealth) check to hide outdoors while in a settlement, you are considered to have proficiency in the Stealth skill. If you are already have proficiency in the Stealth skill, you add twice your proficiency bonus instead of your normal proficiency bonus.
  • You can move your normal speed through difficult terrain caused by staircases, roofs, market stalls and other urban obstructions.
  • When at a settlement, you always know the direction and distance to the next nearest settlement.
  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to find shops, people, and political power houses.
  • By picking up the people’s subtle talk of rumors, guilds, and unusual places, if you’ve been in a town more than 20 mins you can identify the bad sections of town, the prevalent guilds and guild rivalries, and messenger services if any.
  • You also have a +4 to Perception to notice pickpockets, secret passages, secret handoffs, and dirty dealings.

Created by

BreePeterson.

Statblock Type

Element 133 Occupation

Link/Embed