Prisoner | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Prisoner

Ability Score Increase
DEX +2, CHA -1, +2 to your choice of STR, CHA, or INT
Wealth, Reputation and Supply
SUP +1
Speed Modifier
+10
Skill Proficiencies
Sleight of Hand, Deception, Intimidation, and your choice of one other skill.
Weapon & Armor Proficiencies
Archaic Simple Weapons, Personal Melee Weapons, Personal Handguns, Personal Riffles, Improvised Weapons
Tool Proficiencies
Civilian Land Vehicles
Languages
2 of your choice
Equipment
Prison uniform.

FEAT: Hey Big Guy

Your sheer mass of muscle makes you heavier than you look. When an effect would push or otherwise unwillingly cause you to move, the distance you are moved is reduced by 5 x your proficiency bonus. Your muscles over harsh training and brutal abuse, have become harder than raw iron. You gain a +2 to your AC as long as you are not wearing any form of armor or shield. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, grip, or break objects. (this does not stack with any other ability that also increases your carrying capacity and maximum lift).

FEAT: Brawler's Rage

On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on all Constitution checks and saving throws.
  • You gain a number of temporary hit points equal to three times your proficiency bonus.
  • When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. You may only rage a number of times equal to your proficiency bonus per day.

FEAT: City Underbelly

You have connections to almost all illegal organizations and guilds in the city that your prison was in and surrounding countryside. You can invoke favors and connections to possibly gain safe lodging, send messages, or other favors from some organizations, but they may want something in return.


Created by

BreePeterson.

Statblock Type

Element 133 Occupation

Link/Embed