Prospector | Element 133 Occupation | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Prospector

Ability Score Increase
INT +2, WIS +1
Wealth, Reputation and Supply
WEA +3
Speed Modifier
+0
Skill Proficiencies
Nature, Survival, Mechanics, History, Investigation, Insight
Weapon & Armor Proficiencies
Archaic Simple Weapons, Personal Melee Weapons, Personal Handguns, Light Explosives, Heavy Explosives
Tool Proficiencies
Civilian Land Vehicles
Languages
3 of your choice
Equipment
Gloves, hard hat, work clothes. A set of casual clothing. A tool belt with hammer, screwdrivers, tape measure, box cutter, and crescent wrench.

FEAT: Geological Knack

You have an uncanny knack for ascertaining the features of the underlying geology and bedrock based on surface soil and plant conditions. You understand which types of rock are likely to yield precious metals, minerals, liquids, or archeological finds. Although this knack will not lead you directly to the mythical pot of gold, it may be able to point you in the right general direction. This geological knowledge might possibly also come in handy in predicting where lava and underground water might be found. Refer to the discovery table bellow.

Big Discovery

1:20 d20 d4 1:10 d10 d6 1:8 d8 d8 1:6 d6 d10 1:4 d4 2d20


Time RequiredOdds of DiscoveryDiscovery Value
10 min1:201d4
1 hour1:101d6
4 hours1:81d8
1 day1:61d10
1 week1:42d20
 

FEAT: A Stone's Throw

You can bring out the potential in stones and rocks as a weapon. Any regular stone when thrown by you is considered a ranged simple weapon with the finesse and thrown (15/30) property, and causes 1d6 bludgeoning damage on a hit. The damage of your thrown rocks increases to 2d6 at tier 3 and 3d6 at tier 5.

In addition, you can make a quick throw with a stone using a bonus action. You can make this quick throw a number of times equal to your level in this class. You regain your uses of your quick throw after a short or a long rest.

FEAT: Lucky

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.


Created by

BreePeterson.

Statblock Type

Element 133 Occupation

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