Using some dirt, scrap metal, duct tape, and determination, you can make exactly the tool you need for the job you're doing. It'll just need a few modifications: you now have a set of artificer's tools labeled as "your character's" tools. Using 2 turns or about 10 seconds, you can reshape these tools into any set of artisan's tools. these tools are now treated as this set of tools until you change them again. These tools are non-special, unless they are modified or otherwise empowered through gameplay, and will then carry the same modification in every form. Additionally, when using a tool set you're proficient with, your proficiency bonus is doubled for any ability checks.
Your experience in high traffic industrial zones has given you the ability to gain access to any construction site, lab, power plant, industrial building, public infrastructure, sewer system, public transportation buildings and tunnels, etc. Roll any Charisma skill check made to gain entry with advantage, Once you're on the site you know how to blend in, as long as you don't make any major disturbance. The workers there will treat you as if you are an employee.
You have gained the ability to add armor and structure, to any object, creature, vehicle of building. You must provide the requisite scavenging and crafting requirements. You may reduce the time spent, or increase the quality of the materials by retrieving materials from a good source, such as a steel mill, military base, mine etc. Or reduce the crafting time by engaging the help of more people. Refer to the tables bellow for details.
Size Category | Crafting Time | Amount of Materials |
---|---|---|
Fine | 10 min | 1lbs |
Diminutive | 30 Min | 5 lbs |
Tiny | 1 hr | 10 lbs |
Small | 2 hr | 15 lbs |
Medium | 4 hr | 50 lbs |
Large | 8 hr | 500 lbs |
Huge | 2 days | 4,000 lbs |
Gargantuan | 1 week, & 5 hired workers | 10,000 lbs |
Colossal | 3 weeks, & 20 hired workers | 50,000 lbs |
Time | Materials Gathered |
---|---|
10min | 50lbs |
1hr | 200lbs |
4hrs | 1,000lbs |
1 day | 10,000lbs |
1-6 | Terrible Materials - +4 AC - 1 for every landed hit. |
7-11 | Poor Materials - +1 AC |
12-16 | Fair Materials - +2 AC |
15-17 | Good Materials - +3 AC (Armor) +6 AC (Vehicle/Building) |
18-19 | Better Materials - +4 AC & 20 HP (Armor) +8 AC & +15% of max or 50 HP (Vehicle/Building) |
20 | Best Materials - +4 AC & 40 HP (Armor) +10 AC & +20% of max or 75 HP (Vehicle/Building) |