Secretary | Element 133 NPC Stat Block | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Secretary

Medium humanoid (any race), any alignment


Armor Class 10

Hit Points 4 (1d8)

Speed 30 ft.


STR

8 (-1)

DEX

10 (+0)

CON

11 (+0)

INT

10 (+0)

WIS

12 (+1)

CHA

12 (+1)


Senses passive Perception 11

Languages Any One Language (Usually English)


Traits

Evasion: If a secretary is subjected to an attack that normally allows a Dexterity saving throw for half damage, it takes no damage if it makes a successful saving throw.

Bodyguard (available at Tier 3): Whenever her employer would be subject to an attack, effect or special ability, if the secretary is adjacent and not also targeted by this effect she may jump in front of her employer to take the hit herself as an reaction.

Upgraded Model (available at Tier 5): By virtue of a "Executive Support Magazine" subscription and dubious coffee trips, a secretary can gain an Ability Score Increase. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 30 using this feature. If your DM allows the use of feats, you may instead take a feat. The upgrading process takes two weeks, must be done in large city, and costs training at a Value of 15.

Loyal (available at Tier 7): a secretary gains a +4 morale bonus on Wisdom saves against attempts to charm, intimidate, and persuade them.

Improved Evasion (available at Tier 9): When subjected to an attack that normally allows a Dexterity saving throw for half damage, a secretary takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Loyal Beyond Reason (available at Tier 10): If the secretary is reduced to 0 or fewer hit points by an effect that otherwise leaves her body intact, she can remain conscious and continue to act for 1 more round before dying. She can use this ability even if her hit point total is -10 or lower. If her body is somehow destroyed before her next action (such as by disintegrate), then she cannot act. If she receives healing that leaves her with more than -10 hit points, she survives (or falls unconscious, as appropriate to her new hit point total) when she stops using this ability. Otherwise, death overtakes her at the end of the next round.


Actions

Attack

Pistol. Ranged Weapon Attack +2 to hit, range 30/90ft, one target. Hit: (1d10 + 0 ) piercing damage.

Help

You can lend your aid to another creature in the completion of a task. When you take the Help Action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.

Alternatively, you can aid a friendly creature in Attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.


Created by

BreePeterson.

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