You have plenty experience in getting out of tight situations. Opportunity attacks made at you have disadvantage. Your movement speed increases by 10 feet.
Need a grand entrance or great escape? Look no further than the infamous Smoke bomb! You receive two smoke bombs. As a Bonus Action, you can use a Smoke Bomb at the location you are standing to create a 5-foot-radius of smoke centered on where you are standing. The smoke spreads around corners and it's area is heavily obscured. It lasts until the start of your next turn or until a wind of moderate or greater speed disperses it. It is up to the DM to determine whether the wind is strong enough.
During a short or long rest, you may craft one Smoke Bomb, and they are considered to weigh 0 lb in your inventory. You can only have a number of Smoke Bombs equal to your Charisma modifier + 1 (minimum 1) at a time. These Smoke Bombs can only be used by you and cannot be sold.
You have trained your eyes to see the true value of objects and people with your eyes. You can use an action to target a creature or object to appraise them. If you appraise a creature, you know the creature type, senses, vulnerabilities, damage resistances, and damage immunities of that creature. If you appraise an object, you know the physical properties of that object (i.e. material) as well as whether or not that object is trapped or contaminated. You can only appraise one creature or object at a time. If you appraise a creature or object within one round of appraising a different creature or object, you can use a bonus action to appraise the new creature or object instead. You can use this feature a number of times equal to your Charisma modifier + 1 (minimum 1). When you finish a short or long rest, you regain all expended uses.
After appraising a creature with the same size and creature type as you, you know everything you need to know to produce a perfect disguise in their image. After one minute, you can create a disguise that changes your appearance and voice to match that creature. You are indiscernible to the casual observer but if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) checks you make to avoid detection. However, your ability scores, proficiencies, Hit Points, and AC remain the same as before you entered the disguise and you cannot use any class features, racial traits, or feats while you are in this disguise. If you take piercing or slashing damage, the disguise is ripped and you appear in your costume. Alternatively, you can use a free action to tear off your disguise, appearing in your costume instead.
You may search an area for something of value. Refer to the table bellow for results.
1:20 d20 d4 1:10 d10 d6 1:8 d8 d8 1:6 d6 d10 1:4 d4 2d20
Time Required | Odds of Discovery | Discovery Value |
---|---|---|
10 min | 1:20 | 1d4 |
1 hour | 1:10 | 1d6 |
4 hours | 1:8 | 1d8 |
1 day | 1:6 | 1d10 |
1 week | 1:4 | 2d20 |