You embody a personal code or belief that drives you to seek your foes. This embodiment can take the form of a mask, or costume, that you wear to send a clear message to your enemies. You gain the use of a costume or mask that helps hide your true identity.
You can change this persona and your mask or costume at any time, but doing so requires 1 WEA and seven days to create the physical elements and spread word of your new identity to the local area.
You can choose one melee weapon and one ranged weapon which you are proficient with to become your Favored Weapons. You have become especially adapt with these weapons and your use of them has become a part of your reputation. Double your proficiency bonus when rolling to hit, and add your proficiency bonus to the attack damage. Additionally, When you roll a 1 or 2 on a weapon damage die for an attack you make with either of your signature weapons, you can reroll that die and must use the new roll, even if the new roll is also a 1.
You have adept senses trained for specific tasks that you can deploy to suss out solutions to your problems. Choose two of the following sleuth senses. You can expend a use of this skill a number of times equal to your proficiency modifier as an action at any time to engage one of your known sleuth senses, the effects of which last for 1 hour. You cannot have more than one sleuth sense active at once, and using another causes any other active sleuth senses to cease to function.
You learn additional sleuth senses as you gain Tiers, gaining access to one new sense at Tier 3, 5, 7, 9, and 10
Choose 10 Personality Archetypes you believe to be morally unworthy. Your attacks score a critical hit on a 17-20 for any creature with these Archetypes. Additionally, Your mind and body have become hardened. When you fail a saving throw against being charmed, frightened, paralyzed or stunned you can reroll that saving throw. You can use this feature a number of times equal to your Intelligence modifier and regain all expended uses when you finish a long rest.