The statblocks of your features
[block: Spell resistance 16 AC for magic
Fey
Small size: +1 bonus to Armor Class]
Characters
This is the description for the table. You can put BBCode in here and also within the table data (see example further down the page)
Name | Bob | Betty | Bill | Bertha | Ben | Brenda |
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Level | 4 | 2 | 5 | 6 | 1 | 3 |
Flight Skill | 18 | 23 | 35 | 57 | 27 | 21 |
Weapon | Laser Pistol | Self Defense | Laser Pistol | Taser Knuckles | Pocket Knife | Poisoned Chocolate Brownies |
Sidebar Tables
Sidebar Time | Score |
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Awesomeness | 10 |
Useability | 10 |
Aesthetics | 10 |
[block: lifting and carrying limits 3/4 those of Medium characters.
A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
Low-Light Vision
A pixie receives Dodge and Weapon Finesse as bonus feats.
+1 natural armor bonus.
Weapon and Armor Proficiency: A pixie is automatically proficient with the longbow]
[block: and all simple weapons.
Damage reduction (Su): 10/cold iron.
Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant]
[block: but the pixie can suppress or resume it as a free action.
Spell resistance equal to 15 + class levels.
Spell-Like Ability: 1/day—lesser confusion]
[block: permanent image (visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.
+2 racial bonus on Listen]
[block: and Spot checks.
Sneak Attack: If a rogue can catch an opponent who is unable to defend themselves effectively from an attack]
[block: the rogue can strike a vital spot for extra damage.
The rogue’s attack deals extra damage any time their target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not)]
[block: this extra damage is not multiplied. (currently 2d6)
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike]
[block: not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead]
[block: and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding (Ex):A scout can use the Search skill to locate traps with a DC higher than 20]
[block: and she can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot [General]
Prerequisite shoot into melee without penelty
Point Blank Shot.You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot [General]
Prerequisites
Dex 13]
[block: Point Blank Shot.
Benefit
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus]
[block: but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat.
Trap Sense (Ex)
At 3rd level]
[block: and to +6 at 18th level.
Uncanny Dodge (Ex): Starting at 4th level]
[block: she still loses her Dexterity bonus to AC if immobilized.
]