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D & D 3.5e Character: kollaine
Description
Name kollaine
Ageturtle
Genderpineapple
RaceSprite
ClassRouge
Heightsmall
Weightno
Skin
Eyes0.0
Hair(/.-)
Information
Level8
Experience
Fav. HandAmbidextrous
Origin
AlignmentLawful Good
Faith
Fav. Class
Background
Carry Capacity0
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR6 -2 --
DEX27 +8 --
CON11 +0 --
INT18 +4 --
WIS17 +3 --
CHA20 +5 --
Stats
HP20 of 20
HP temp of
AC20
AC flat footed20
AC touch19
Conditions
Initiative +8
Hit Dice 1/4d8/6
Base Attack Bonus3
Speed
Walking20
Loaded
Running
Travel
Forced March
Flying60
Swimming
Climbing
Saves
Fortitude +2 ( CON )
Reflex +14 ( DEX )
Willpower +7 ( WIS )
Weapons
NameMagic Shortbow
Att. Bonus Dmg Crit Range Type Weight Size
1d4 x3 60 Piercing 1 small
Specials
NameAlchemical fire
Att. Bonus Dmg Crit Range Type Weight Size
0 1d6 X2 30 fire
Specials sets thing on fire within 5 ft
Nameholy water
Att. Bonus Dmg Crit Range Type Weight Size
0 1d4 x2 30
Specials to evil or undead creatures
Armor Sets & Shield
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known
per day
Belongings
Money: cp, sp, 1047 gp, pp
magic bow
10 alchemical fire
10 vials of acid
10 bottles of holy water
10 tangle foot bags
10 thunder stones
10 Smoke sticks
10 Sunrod
500ft of rope
Grappling hook
5 Quiver of 20 regular arrows
5 Quiver of 20 silver arrows
5 Quiver of 20 cold iron arrows
Masterwork thievs tools
Bag of holding
1 healing potions
Special Gloves

 
Notes

good flying manuverability

Splitting bow
Any missile fired from a splitting weapon, or an arrow or bolt enchanted with the splitting ability, breaks into two identical missiles before striking the intended target.
V-shaped engravings adorn a splitting weapon or splitting ammunition.
The splitting ability of a ranged weapon (must be a bow, crossbow, arrow, or bolt) only functions if its wielder has the Precise Shot feat.
Any arrow or bolt fired from a splitting weapon magically splits into two missiles in mid-flight. Both missiles are identical, sharing the nonsplitting properties of the original missile; for example, a +1 splitting arrow splits into two +1 arrows in mid-flight. Both missiles strike the same target. Make a separate attack roll for each missile using the same attack bonus.

Thieves’ Tools
This kit contains the tools you need to use the Disable Device and Open Lock skills. Without these tools, you must improvise tools, and you take a –2 circumstance penalty on Disable Device and Open Locks checks.Masterwork This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device and Open Lock checks.

Special Gloves
Gloves of Protection +2
Aura of Normalcy (Su):
Ghostfolly’s Gloves are under the constant effect of a
Nystul’s magic aura spell. Caster level 5th.
Cat’s Claws (Su): you
can make a melee attack with Ghostfolly’s Gloves,
dealing 1d6 points of slashing damage. You are
considered armed as long as you have the gloves on
and one hand free, and you are considered proficient
with the gloves. When you attain 15th level, the gloves gain a +1 enhancement bonus on attack and
damage rolls.
Palms of Holding (Su): the
palm of each of Ghostfolly’s Gloves opens into an extradimensional space that can hold items up to 1 cubic foot in
volume and 10 pounds in weight. When you reach into a
palm for a specific item, that item is always on top. Storing or retrieving any item from either glove is a move
action that does not provoke attacks of opportunity.
Snatch the Key (Sp): at
will by pointing a finger at an object, you can use
mage hand as the spell. Caster level 5th.
zercer gloves
This item can level up later

lil solid gold sagitarrius statue for wining archery contest

 
Skills
Skill NameBase AttrBonus
    Appraise INT +4
    Autohypnosis WIS +3
Balance DEX +8
    Bluff CHA +5
Climb STR -2
    Concentration CON 0
Craft: INT +4
    Craft: INT +4
    Craft: INT +4
    Decipher Script INT +4
    Diplomacy CHA +5
Disable Device INT +13
    Disguise CHA +5
Escape Artist DEX +17
    Forgery INT +4
    Gather Information CHA +5
    Handle Animal CHA +5
    Heal WIS +8
Hide DEX +17
    Intimidate CHA +5
Jump STR -2
Knowledge: dungeoneering INT +4
Knowledge: geography INT +4
Knowledge: nature INT +4
    Knowledge: INT +4
    Knowledge: INT +4
Listen WIS +12
Move Silently DEX +19
    Open Lock DEX +13
    Perform: CHA +5
    Perform: CHA +5
    Perform: CHA +5
    Profession: WIS +3
    Profession: WIS +3
    Psicraft INT +4
Ride DEX +8
Search INT +13
Sense Motive WIS +5
    Sleight of Hand DEX +8
    Spellcraft INT +4
Spot WIS +11
Survival WIS +3
Swim STR -2
Tumble DEX +10
    Use Magic Device CHA +5
    Use Psionic Device CHA +5
Use Rope DEX +8
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

[block: Spell resistance 16 AC for magic   Fey   Small size: +1 bonus to Armor Class]

Characters

This is the description for the table. You can put BBCode in here and also within the table data (see example further down the page)


NameBobBettyBillBerthaBenBrenda
Level425613
Flight Skill182335572721
WeaponLaser PistolSelf DefenseLaser PistolTaser KnucklesPocket KnifePoisoned Chocolate Brownies

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10
[block: lifting and carrying limits 3/4 those of Medium characters.   A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). Low-Light Vision   A pixie receives Dodge and Weapon Finesse as bonus feats. +1 natural armor bonus.   Weapon and Armor Proficiency: A pixie is automatically proficient with the longbow]
[block: and all simple weapons.   Damage reduction (Su): 10/cold iron.   Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant]
[block: but the pixie can suppress or resume it as a free action.   Spell resistance equal to 15 + class levels.   Spell-Like Ability: 1/day—lesser confusion]
[block: permanent image (visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.   +2 racial bonus on Listen]
[block: and Spot checks.   Sneak Attack: If a rogue can catch an opponent who is unable to defend themselves effectively from an attack]
[block: the rogue can strike a vital spot for extra damage.   The rogue’s attack deals extra damage any time their target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not)]
[block: this extra damage is not multiplied. (currently 2d6)   Ranged attacks can count as sneak attacks only if the target is within 30 feet.   With a sap (blackjack) or an unarmed strike]
[block: not even with the usual –4 penalty.   A rogue can sneak attack only living creatures with discernible anatomies—undead]
[block: and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.   Trapfinding (Ex):A scout can use the Search skill to locate traps with a DC higher than 20]
[block: and she can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature.   Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.   Precise Shot [General] Prerequisite shoot into melee without penelty     Point Blank Shot.You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.   Rapid Shot [General] Prerequisites Dex 13]
[block: Point Blank Shot. Benefit You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus]
[block: but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat.   Trap Sense (Ex) At 3rd level]
[block: and to +6 at 18th level.   Uncanny Dodge (Ex): Starting at 4th level]
[block: she still loses her Dexterity bonus to AC if immobilized.   ]

The statblocks of your proficiencies

Statblocks for your spells.


Created by

Zercer.

Statblock Type

Character Sheet (2020)

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