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D & D 3.5e Character: Essy Phey
Description
NameEssy Phey
Age
Gender
RaceBamboo spirit folk
ClassDruid
Height
Weight
Skin
Eyes
Hair
Information
Level5
Experience
Fav. HandAmbidextrous
OriginDruidic
AlignmentNeutral
Faith
Fav. Class
Background
Carry Capacity0
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR9 -1 --
DEX13 +1 --
CON14 +2 --
INT13 +1 --
WIS18 +4 --
CHA11 +0 --
Stats
HP42 of 42
HP temp of
AC17
AC flat footed16
AC touch11
Conditions
Initiative +1
Hit Dice 5d8
Base Attack Bonus3
Speed
Walking30
Loaded
Running120
Travel
Forced March
Flying
Swimming
Climbing
Saves
Fortitude +2 ( CON )
Reflex +1 ( DEX )
Willpower +4 ( WIS )
Weapons
NameQuarter Staff
Att. Bonus Dmg Crit Range Type Weight Size
1d4/1d4or1d6/1d6 ×2 Bludgeoning 4 lb.
Specials
Armor Sets & Shield
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known
per day 5 4 3 2
Belongings
Money: cp, sp, 40 gp, pp
Dragon hide armor +6 Amour rating
amulet of wisdom +2 to wisdom
Riding saddle,
Traveler clothing
10 thunderstones
general things blah blah blah
Notes

Class Feats

Animal Companion (Ex)
A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind.

A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the animal’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished.

A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)

Nature Sense (Ex)
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature’s Lure (Ex)
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.

Wild Shape (Su)
At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night.



 
Skills
Skill NameBase AttrBonus
    Appraise INT +1
    Autohypnosis WIS +4
    Balance DEX +1
    Bluff CHA 0
    Climb STR -1
Concentration CON +10
Craft: Calligraphy INT +1
Craft: INT +1
Craft: INT +1
    Decipher Script INT +1
Diplomacy CHA 0
    Disable Device INT +1
    Disguise CHA 0
    Escape Artist DEX +1
    Forgery INT +1
    Gather Information CHA 0
Handle Animal CHA +8
Heal WIS +12
    Hide DEX +1
    Intimidate CHA 0
    Jump STR -1
Knowledge: Nature INT +11
    Knowledge: INT +1
    Knowledge: INT +1
    Knowledge: INT +1
    Knowledge: INT +1
Listen WIS +12
    Move Silently DEX +1
    Open Lock DEX +1
    Perform: CHA 0
    Perform: CHA 0
    Perform: CHA 0
Profession: WIS +4
    Profession: WIS +4
    Psicraft INT +1
Ride DEX +1
    Search INT +1
    Sense Motive WIS +4
    Sleight of Hand DEX +1
Spellcraft INT +5
Spot WIS +12
Survival WIS +14
Swim STR +3
    Tumble DEX +1
    Use Magic Device CHA 0
    Use Psionic Device CHA 0
    Use Rope DEX +1
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

[block: +2 racial bonus on Wilderness Lore checks.   +4 racial bonus on Hide checks when in woods or forest.   Trackless Step: Bamboo spirit folk leave no trail in natural surroundings and cannot be tracked.   +2 racial bonus on saving throws against spells and spell-like effects with the words "earth]
[block: and wu jen spells connected to earth or wood.   Low-light Vision: Spirit folk can see twice as far as a human in starlight]
[block: regardless of actual level) .   Low-light Vision: Spirit folk can see twice as far as a human in starlight]
[block: and similar conditions of poor illumination . They retain the ability to distinguish color and detail under these conditions.   Favored Class: Any. When determining whether a multiclass spirit folk suffers an XP penalty]
[block: her highest-level class does not count.   Actual feats: Natural Spell :You can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.   You can also use any material components or focuses you possess]
[block: and you do not gain the ability to speak while in a wild shape.   Natural Bond:Add three to your effective druid level for the purpose of determining the bonus Hit Dice]
[block: and other bonuses that your animal companion receives (see page 36 of the Player's Handbook). This bonus can never make your effective druid level exceed your character level.   If a character has multiple animal companions]

The statblocks of your proficiencies

Statblocks for your spells.

Level 0 Spells

[block: Flare guidance Light]

Level 1 Spells

[block: Cure light wounds Faerie Fire magic fang entangle Pass without a trace]

Level 2 Spells

[block: Flameblade Heat metal Bears Endurance]

Level 3 Spells

[block: cure moderate wounds call lightning]

Created by

Shinowo.

Statblock Type

Character Sheet (2020)

Link/Embed