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Teli'shi Caelum

5 Level (0/14000 XP for level-up) Farrow - Courier Background Nekomata Race / Species / Heritage CG Alignment
Fighter - Arcane Arts: Munitions Bladder
Level 5
Hit Dice: 5/5
1d10+4 Class 1

STR
15
+2
DEX
20
+5
CON
18
+4
INT
10
+0
WIS
11
+0
CHA
14
+2
73
Hit Points
+5
Initiative (DEX)
19
Armor Class (AC)
+3
Prof. Bonus
40 Walk/35 Climb/20 Swim
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+5 Strength
+5 Dexterity
+7 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+8 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+2 Deception CHA
+3 History INT
+0 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+3 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+8 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Nekomata, Farrow: Courier


ASIs: Nekomata: +2 DEX, +1 CON, +1 STR, Farrow: +1 CON
Darkvision
You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lesser Natural Weapon (Claw Attack)
You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Skillful Feline (Stealth, History)
Proficiency in Perception or Stealth & One skill of your choice except Perception or Stealth
Curious Climber
You have a Climb Speed of 15ft, but can only stay on the surface you are climbing for up to 60ft before you fall off. (Athlete fixes this)
Courier
You have been trained to deliver mail to the furthest reaches of Galix, and you’ve trained through the difficult terrains of Farrow. You are not hindered by difficult terrain. You gain an additional swim and climb speed of 10ft.

Fighter


Fighting Style (Blind Fighting)
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Arcane Arts: Munition Bladder



Features & Traits
Weapons: Heavy Gunblade, Light Crossbow (Bolts: 20), Mace, Spear
Armor: Studded Leather
Explorer's Pack
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: Light, Medium, Heavy, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Constitution
Skills: Acrobatics (Fighter), History (Courier), Perception (Fighter), Stealth (Courier)
Languages: Common, TBD

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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