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Sami Ren

10 Level (0/85000 XP for level-up) Soldier Background Pandaren Race / Species / Heritage Lawful Neutral Alignment
Lord of the Shado-Pan
Level 10
Hit Dice: 10/10
1d10+1 Class 1

STR
17
+3
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
10
+0
74
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
1 / 1
Second Wind
1 / 1
Indomitable
1 / 1
Action Surge
+8 Expertise Bonus
+4 Proficiency Bonus
+7 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+6 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+7 Athletics STR
+0 Deception CHA
+1 History INT
+1 Insight WIS
+4 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Odachi of Ren +7 STR 2d8+3 Slashing
 Heavy, Two-Handed
Damaged Katana of Ren +7 STR 2d6+3 Piercing
 Finesse, Light, Thrown
Quaking Palm +7 STR 0+3 N/A
 Target is stunned for 1 turn on a successful hit.
Attacks

Class Features


Fighting Styles


Duelist: When you are wielding a melee weapon in two hands and no other weapons, you gain a +2 bonus to damage rolls with that weapon.


Great Weapon Fighting: You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.


Other Class Features


Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.


Remarkable Athlete: You can add +2 to any STR, DEX, or CON check you make that doesn’t already use your proficiency bonus and when you make a running long jump, you add +3 ft. to the distance.


Race Features


Inner Peace: Pandaren spend a large amount of time meditating and thus their mind set is quite different from most. You have advantage on Saving Throws against being Frightened and Charmed.


Features & Traits
Odachi of Ren, Lord's Reforged Chain Mail, Damaged Katana of Ren.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Pandaren, Common, Thalassian, Mogu, Jinyu, Hozen

Languages & Proficiencies

Actions in Combat


You may make 2 attacks per action.


Grappling Pin: You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.


Bonus Actions


Quaking Palm: You can make an unarmed melee attack as a bonus action with proficiency. The attack does no damage, but the target must make a Wisdom Saving Throw, if they fail they are Paralyzed. The DC is 8+Proficiency Bonus+Wisdom Modifier.


Second Wind: Once per short rest, you can use a bonus action to regain 1d10+10 HP.


Reactions


Action Surge (Special): You can take one additional action on your turn. This can be used 1 times per short rest.


Extra Attack (Special): You can attack twice whenever you take the Attack action on your turn.


Indomitable (Special): You can reroll a saving throw that you fail - you must use the new roll. You can use this 1 times per long rest.


Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Odachi of Ren

Weapon

Legendary Requires Attunement

Base attacks

  • You gain +3 (total 1d20+10 ) bonus to attack and damage (dealing a total of 2d8+6 base damage, on rolls made with this magical weapon
  • This weapon ignores resistances to slashing damage
  • When you attack a weak or average creature that has at least one head with this weapon and roll a 20 or more on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head.

Magical Enchantments

  • Any attack made with this blade causes beasts of Pandaria to attack the target. The player may roll for the beasts using their relevant statblocks.
  • Attacks made with this blade in the presence of any Celestial being deal an extra 4d8 radiant damage.

Defensive Enhancements

  • Your mastery of this blade grants you bonus AC equal to you parry chance (+2 AC for a total of 20 when equipped with your Lord's Reforged Chain Mail.)


The Lord's Journey


Forged of the mortal and mythic metals of many weapons, The Odachi of Ren represents the culmination of the journey undertaken by the Lord of the Shado-Pan.


The lengendarily strong metals used to forge Shado-Pan weapons give the blade the strength to not falter even from the strongest attacks. Although the Katana of Ren was destroyed, this new blade blends metals from her Shoto with the metals of the ancient Shado-Pan spear of the Lord. It is almost unbreakable.


The Gauntlets of Chi-Li and Ban-Lu were both sacrificed to forge this blade, and as such, the blade inherits their magical properties too. The presence of the Crane causes the blade to ignite in Cracking Red Lightning, and attacks with the blade compel tigers and other native Pandaren beasts to engage your prey.


Ig and Lei - The Guardians of Ren

Medium beast, lawful good
Armor Class: 14
Hit Points: 52
Speed: 60 ft

STR

18 +4

DEX

12 +1

CON

11 +0

INT

14 +2

WIS

12 +1

CHA

8 -1

Skills: Perception +3, Acrobatics +6
Damage Resistances: Physical
Condition Immunities: Charm, Fear and Sleep
Languages: None

Roar of Xuen As an action, the handler of the tiger can command the Tiger to roar. A single target that must make a DC15 Strength saving throw or they are feared 1 minute.


Tiger Dash If the tiger moves at least 20 ft. straight toward a creature and then hits it with a peck attack on the same turn, that target must succeed on a DC 14 Strength Saving Throw or be knocked prone. If the target is prone, the tiger second can make a claw Attack against the creature as a Bonus Action.

Actions

Claw Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.
Crackling Tiger Lightning 1d6 bonus damage to any claw attack
Bite Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.

Legendary Actions

Once at low health, the Tigers may use their heightened instincts to flee combat.

Type Damage Damage Range
Martial Melee 2d8+6 / 4d8 Slashing Melee

Cost: Priceless
Weight: 6lb

Damaged Katana of Ren

Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial Melee 1d6 (Form II offhand) / 1d8 (Form I Mainhand) Piercing Melee 5ft Finesse, Light

Weight: 2 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Ig and Lei - The Guardians of Ren

Medium beast, lawful good
Armor Class: 14
Hit Points: 52
Speed: 60 ft

STR

18 +4

DEX

12 +1

CON

11 +0

INT

14 +2

WIS

12 +1

CHA

8 -1

Skills: Perception +3, Acrobatics +6
Damage Resistances: Physical
Condition Immunities: Charm, Fear and Sleep
Languages: None

Roar of Xuen As an action, the handler of the tiger can command the Tiger to roar. A single target that must make a DC15 Strength saving throw or they are feared 1 minute.


Tiger Dash If the tiger moves at least 20 ft. straight toward a creature and then hits it with a peck attack on the same turn, that target must succeed on a DC 14 Strength Saving Throw or be knocked prone. If the target is prone, the tiger second can make a claw Attack against the creature as a Bonus Action.

Actions

Claw Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.
Crackling Tiger Lightning 1d6 bonus damage to any claw attack
Bite Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.

Legendary Actions

Once at low health, the Tigers may use their heightened instincts to flee combat.

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SamiRen.

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