+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+5 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
+6 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+5 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
+5 | Intimidation | CHA | |
+3 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Baseball Bat | +6 | DEX | 1d8+3 | Bludgeoning | |
two-handed | |||||
Unarmed Strike | +7 | DEX | 1d6+3 | Bludgeoning | |
Magical |
The statblocks of your Weapons, armor and other important/magical equipment
Tasha's Cauldron of Everything
Wondrous Item
Uncommon Requires Attunement
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Weapon
Varies
Bludgeon, Two-Handed, Heavy, PenetrateA simple, heavy, two-handed club, though it can be refined with the addage of spikes and so on. A master of the greatclub can render a weapon nearly useless by smashing it bent or broken.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d8 | Bludgeoning | 5ft |
Fizbans Treasury of Dragons
Wondrous Item
Varies Attunement by Monk Requires Attunement
Wondrous Item, uncommon (+1), rare (+2), or very rare (+3)
The statblocks of your class features
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
---|---|---|---|---|---|
1st | +2 | 1d4 | - | - | Unarmoured Defense, Martial Arts |
2nd | +2 | 1d4 | 2 | +10ft | Ki, Unarmored Movement |
3rd | +2 | 1d4 | 3 | +10ft | Monastic Tradition, Deflect Missiles |
4th | +2 | 1d4 | 4 | +10ft | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10ft | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15ft | Ki-Empowered Strikes, Monastic Tradition Feature |
7th | +3 | 1d6 | 7 | +15ft | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15ft | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15ft | Unarmored Movement Improvement |
10th | +4 | 1d6 | 10 | +20ft | Purity of Body |
11th | +4 | 1d8 | 11 | +20ft | Monastic Tradition Feature |
12th | +4 | 1d8 | 12 | +20ft | Ability Score Improvement |
13th | +5 | 1d8 | 13 | +20ft | Tongue of the Sun and Moon |
14th | +5 | 1d8 | 14 | +25ft | Diamond Soul |
15th | +5 | 1d8 | 15 | +25ft | Timeless Body |
16th | +5 | 1d8 | 16 | +25ft | Ability Score Improvement |
17th | +6 | 1d10 | 17 | +25ft | Monastic Tradition Feature |
18th | +6 | 1d10 | 18 | +30ft | Empty Body |
19th | +6 | 1d10 | 19 | +30ft | Ability Score Improvement |
20th | +6 | 1d10 | 20 | +30ft | Perfect Self |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook p40
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Adventuring Gear
Common
Clothing worn by the students of Strixhaven University.
PHB
Adventuring Gear
Varies
1 cubic foot / 30 lbs of gear
Cost: 2gp
Weight: 5lb