Brave. The royal guard has advantage on saving throws against being frightened.
Multiattack. The royal guard makes two attacks.
+1 Halberd Melee Weapon Attack: +7 to hit, reach 10 ft, one target. Hit: 9 1d10+4 Slashing damage.
2 Shot Crossbow Ranged Weapon Attack: +6 to hit, range 100/400 ft, one target. Hit: 8 1d10+3 Piercing damage.
Reload both shots as a bonus action.
The royal guard can take 3 legendary actions, choosing from the options below.
Only one legendary action can be used at a time and only at the end of another creature's turn.
The royal guard regains spent legendary actions at the start of its turn.
Dash. The royal guard moves up to half its movement.
Detect. The royal guard makes a Wisdom (Perception) check.
Attack. The royal guard makes an attack.