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Royal Guard CR: 5 (1,800 XP)

Medium humanoid, any lawful
Armor Class: 17 (Splint armor)
Hit Points: 120 16d8+48
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

16 +3

CHA

16 +3

Skills: Perception +5, Intimidation +5, Investigation +4
Languages: Common, any one language
Challenge Rating: 5 (1,800 XP)

Brave. The royal guard has advantage on saving throws against being frightened.

Actions

Multiattack. The royal guard makes two attacks.   +1 Halberd Melee Weapon Attack: +7 to hit, reach 10 ft, one target. Hit: 9 1d10+4 Slashing damage.   2 Shot Crossbow Ranged Weapon Attack: +6 to hit, range 100/400 ft, one target. Hit: 8 1d10+3 Piercing damage.
Reload both shots as a bonus action.

Legendary Actions

The royal guard can take 3 legendary actions, choosing from the options below.
Only one legendary action can be used at a time and only at the end of another creature's turn.
The royal guard regains spent legendary actions at the start of its turn.   Dash. The royal guard moves up to half its movement.   Detect. The royal guard makes a Wisdom (Perception) check.   Attack. The royal guard makes an attack.


Created by

stormgate_dnd.

Statblock Type

Monster

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