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Zu'ruk

10 Level (0/85000 XP for level-up) Criminal - Burglar - Snatcher Background Forest Gnome Race / Species / Heritage chaotic good Alignment
Wizard
Level 10
Hit Dice: 10/10
1d6+1 Class 1

STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
10
+0
CHA
10
+0
59
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+4
Prof. Bonus
25
Speed (walk/run/fly)
Spellcasting ...
+9 Attack mod
INT Ability
+5 Abi Mod
17 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+0 Strength
+3 Dexterity
+1 Constitution
+9 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
+9 Arcana INT
+0 Athletics STR
+0 Deception CHA
+5 History INT
+0 Insight WIS
+0 Intimidation CHA
+9 Investigation INT
skills
+0 Medicine WIS
+5 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Gnome



Darkvision
Grazie al tuo stile di vita sotterraneo, hai acquisito una vista superiori in condizioni di buio e penumbra. Puoi vedere in Dim Light a 60ft come se fosse in condizioni di luce normali e nel Darkness come se fosse Dim Light. Non puoi discernere i colori nel buio, solo scale di grigio.

Gnome Cunning
Hai vantaggio in tutti gli Intelligence, Wisdom e Charisma Saving Throw contro la magia.

Gnome Specialist Training
Quando raggiungi il livello 3, guadagni proefficienza nelle armi con la proprietà Scatter


Forest Gnome




Natural Illusionist
Conosci il Cantrip Minor Illusion. Il tuo spellcasting Ability per castarlo è Intelligence.

Speak with Small Beasts
Tramite suoni e gesti, puoi comunicare semplici idee alle bestie di taglia piccola. Gli Gnomi delle foreste adorano tenere tali animali come fedeli compagni.



Wizard Features





Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.


ASI:
4th: +1 Constitution + 1 Intelligence
8th: +2 Intelligence


School of Illusion



Illusion Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

Malleable Illusions
Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.

Illusory Self
Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Features & Traits
Thieves’ tools, fake currency in a drawstring pouch to deter pickpockets, a set of dark common clothes including a hood, and 15 sp

spellbook
dagger
arcane focus
explorer’s pack

1 Greater Healing Potion
Spellcasting Focus +1 (earring)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips:
  • Minor Illusions
  • Fire Bolt
  • Mending
  • Chill Touch
  • Encode Thoughts
  • Mage Hand

  • 1st Level:
  • Silent Image

  • 2nd Level:
  • Shadow Blade
  • Phantasmal Force
  • Blur
  • Arcanist's Magic Aura
  • Mirror Image

  • 3rd Level:
  • Hypnotic Pattern
  • Fear
  • Counterspell *
  • Fireball

  • 4th Level:
  • Hallucinatory Terrain
  • Phantasmal Killer
  • Greater Invisibility

  • 5th Level:
  • Creation
  • Teleportation Circle
  • Spellcasting
    Proficiencies
    Armor: None
    Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
    Tools: Thieves’ tools
    Saving Throws: Intelligence, Wisdom
    Skills: Arcana, Investigation, Sleight of Hand and Stealth

    Comune
    Gnomese
    Undercommon
    Burach(low)
    Thieves' Cant

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    Fass.

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