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TINA7

4 Level (0/6500 XP for level-up) Background Warforged Race / Species / Heritage Neutral Alignment
Wizard
Level 4
Hit Dice: 4/4
1d6+3 Class 1

STR
10
+0
DEX
15
+2
CON
16
+3
INT
18
+4
WIS
8
-1
CHA
8
-1
34
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+6 Attack mod
INT Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+3 Constitution
+6 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
-1 Animal Handling WIS
+6 Arcana INT
+0 Athletics STR
-1 Deception CHA
+6 History INT
-1 Insight WIS
-1 Intimidation CHA
+6 Investigation INT
skills
-1 Medicine WIS
+4 Nature INT
-1 Perception WIS
+1 Performance CHA
-1 Persuasion CHA
+4 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

============== Warforged ==============
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

  • Sentry’s Rest
    When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

    Integrated Protection
    Your body has built-in defensive layers, which can be enhanced with armor:
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.


  • ============== Wizard ==============
    Arcane Recovery
    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
    For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.
    You can recover either a 2nd-level spell slot or two 1st-level spell slots.

    Spellcasting Ability.
    Intelligence is your spellcasting ability for your wizard spells, since you learn your wizard spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
    Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
    Spell attack modifier = your proficiency bonus + your Intelligence modifier

    Ritual Casting.
    You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

    Cantrip Formulas (Optional Variant)
    You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.


    ============== Bladesinging ==============
    Training in War and Song
    You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.
    You also gain proficiency in the Performance skill if you don’t already have it.


    Bladesong
    You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

    You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

    While your Bladesong is active, you gain the following benefits:
  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

  • You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.


  • Features & Traits
    Equipment:
  • scholar's pack
  • spellbook
  • Weapons:
  • Katana (Rapier) Finesse = Arcane focus
  • Armor:
  • Studded leather (12 + Dex)

  • Equipment:
  • A monster hunter’s pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches),
  • one trinket of special significance (The unopened letter to you from your creator),
  • a set of common clothes, and 1 sp.

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    0- Cantrip (4)
  • Booming Blade
  • Mending
  • Toll the Dead
  • Green Flame Blade

  • 1- Lv1
  • Burning Hands
  • -? Silvery Barbs
  • Shield
  • Magic Missile

  • 2- Lv2
  • Darkvision
  • c Shadow Blade
  • Misty Step
  • -? c Magic Weapon

    Spellcasting
    ============== Wizard ==============
    Weapons: dagger, dart, sling, quarterstaff, light crossbow
    Saving Throws: Intelligence, Wisdom
    Skills: Arcana, History
    ============== Bladesinging ==============
    Armor: Light
    Skill: Performance
    ============== Warforged ==============
    Skill: Acrobatics
    Tool: Calligrapher
    Language: Common, Elvish
    ============== Background ==============
    Skill Proficiencies: Investigation, Survival
    Languages: Gnomish, Undercommon

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    Created by

    Bertoza.

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