Magic Item Analysis
Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the detect magic and identify spells, and you can cast them as a ritual, requiring no material components.
Tool Expertise
Starting at 2nd level, your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gained from this class.
Arcane Retrofit
Additionally at 2nd level, you gain the ability to retrofit magical gear. During a long rest you can perform a ritual using any +1, +2, or +3 weapon—excluding artifacts and sentient weapons—to transfer the magic into an inventor weapon (a weapon created by a subclass feature or upgrade). For example, you can turn a +1 longsword and your Impact Gauntlet into a +1 Impact Gauntlet. This includes weapon-like Upgrades that make attack and damage rolls, such as a Warsmith’s Force Blast. You can’t transfer any properties from a magical weapon besides a bonus to attack and damage rolls, and the original weapon is destroyed in the process. Additionally, you can convert a set of armor with a magical bonus to AC to a lighter armor type.
Gadgetsmith’s Proficiency
When you choose this specialization at 1st level, you gain proficiency with nets, rapiers, whips, and tinker’s tools.
Essential Tools
At 1st level, you’ve mastered the creation of the essential reusable tools for surviving the battlefield as a gadgeteer. You have the following items:
• Gadgetsmith Weapon. Choose one of the following from the Upgrade section: Impact Gauntlets, Lightning Baton, Repeating Hand Crossbow, Ricocheting Weapon, or Shock Generator. You gain the chosen upgrade, and it doesn’t count against your total number of upgrades. [Shock Generator]
• Grappling Hook. You can forgo any attack you make as part of the Attack action to throw your grappling hook at a target within 20 feet of you. The target can be a creature,object, or surface. If the target is Small or smaller, make a grapple check against it, pulling it to you and grappling it on a success. If the target is Medium or larger, you can instead pull yourself to it (no check required this doesn’t grapple the target. Opportunity attacks provoked by this movement are made with disadvantage.
• Smoke Bomb. As an action, you can use a smoke bomb to cast the fog cloud spell centered on yourself, without expending a spell slot and requiring no components. The spell lasts for a number of rounds equal to your Intelligence modifier and doesn’t require your concentration. When you cast fog cloud in this way, you can choose for it to have a radius of 5, 10, 15, or 20 feet.
Additional Upgrade
At 3rd level, you’ve mastered the essential tools and have begun to tinker with ways to expand your arsenal. The number of upgrades you can have, based on your class level, increases by one. It increases by one again at 5th level (for a total of two more than shown in the Inventor class table). [Ricocheting Weapon, Jumper Cable]
Recycle Gadgets
Starting at 3rd level, you can disassemble your gadgets and create different ones during a long rest. When you finish the rest, you can replace any upgrade you have with a new one. The chosen upgrade must still be one that is valid for the level at which you gained the replaced upgrade. For example, at 9th level, you can only have one upgrade that has a 9th-level prerequisite.
Additionally, if one of your gadgets is destroyed, you can use this feature to recreate it over the course of a long rest, which requires materials worth 20 gp.
Feat: Skill Expert
+1 CHA, Perception Proficiency, Arcana Expertise
STATBLOCK:
9 - 15 - 13 - 15 - 11 - 8
HUMAN
10 - 16 - 14 - 16 - 12 - 9
ASI
10 - 16 - 14 - 16 - 12 - 10
Features & Traits