Tools of the Trade | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tools of the Trade - 0 AXP

TIER ONE FEATURE: Tools of the Trade

    • AXP: 0
    • Pre-Requisites: Selected Hustler as base class
    • Grants Access To: None

You are extremely apt with your specific skillset. Whenever you make a check with an ability check, attack roll, or saving throw adding your proficiency bonus, you can choose to double your proficiency bonus for that roll, if it isn't already doubled.

You can use this feature after rolling the check, but before knowing if it succeeds. You can use this feature a number of times equal to your proficiency bonus, and regain your uses after finishing a long rest.

Additionally, you gain the following abilities and benefits.

Poisoning

You gain proficiency in the Poisoner's Kit. If you already had proficiency with the tools, add double your proficiency bonus to checks you make with them.

Hiding

You may hide or take cover as a bonus action on your turn.

Acrobatic

You may take 10 or 20 on Acrobatics skill checks for half the time normally required. (5min for 10, 30min for 20).

Hit-And-Run

You can take the Disengage action as a bonus action.

Backstabber

Before you make a melee or ranged attack while hiding, you can choose to take a -5 penalty to the attack roll. If the attack hits, add +10 to its damage.

Charming

You gain Proficiency in the Persuasion skill. If you already had proficiency in the skill, add double your proficiency bonus to checks you make with it.

Nimble

You gain quicker and surer footing, increasing your ability to predict and evade attacks. You gain +1 AC while not wearing medium or heavy armor.

Unarmored Defense

You possess an innate sense for the danger that allows you to more swiftly dodge attacks when you aren't restricted by armor. When not wearing armor or using a shield your AC equals 8 + Proficiency Bonus + Dexterity Modifier.

Fist Fight

Through your experience with hand-to-hand combat, you developed hard punches and quick reflexes, developing a unique fighting style. You gain the following benefits while you are with both of your hands-free:

  • You roll a d8 for your unarmed strikes damage die.

  • You can use Dexterity instead of Strength for the attack and damage rolls of your attacks made using any melee weapon that deals piercing, or slashing damage, and for unarmed strikes and improvised weapons.

  • When you hit a creature with an unarmed strike, you can make another attack using a bonus action. You may use this feature a number of times equal to your proficiency bonus each day.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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