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Hexa Vextor T. Fireborn

20 Level (0/355000 XP for level-up) Sage Background Dwarf Race / Species / Heritage Lawful Evil Alignment
Wizard 20
Level 20
Hit Dice: 20/20
1d6+5 Class 1

STR
8
-1
DEX
14
+2
CON
20
+5
INT
20
+5
WIS
10
+0
CHA
8
-1
182
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+6
Prof. Bonus
25
Speed (walk/run/fly)
Spellcasting ...
+11 Attack mod
INT Ability
+5 Abi Mod
19 Save DC
+12 Expertise Bonus
+6 Proficiency Bonus
-1 Strength
+2 Dexterity
+11 Constitution
+11 Intelligence
+6 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+11 Arcana INT
-1 Athletics STR
-1 Deception CHA
+11 History INT
+0 Insight WIS
-1 Intimidation CHA
+11 Investigation INT
skills
+0 Medicine WIS
+5 Nature INT
+0 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+11 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

STAT POINT BUY: 8/12/15/15/10/8

Dwarf
Ability Score Increase
Your Intelligence score increases by 2.

Mountain
Your Constitution score increases by 2.


Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Dwarven Armor Training
You have proficiency with light and medium armor.











WIZARD 1

SPELLCASTING

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.


WIZARD 2


Arcane Tradition: School of Evocation

Evocation Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




WIZARD 3: //





WIZARD 4


Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.


ASI: +1 INT +1 CON





WIZARD 5: //



WIZARD 6


Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




WIZARD 7: //






WIZARD 8


Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.


ASI: Feat: Resilient (CON) : +1 CON







WIZARD 9: //







WIZARD 10


Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




WIZARD 11




WIZARD 12

Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.


ASI: +2 INT



WIZARD 13: //



WIZARD 14

Overchannel
Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.



WIZARD 15: //




WIZARD 16

Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.


ASI: FEAT: Dwarven Fortitude: +1 CON




WIZARD 17: //





WIZARD 18

Spell Mastery
At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.






WIZARD 19

Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.


ASI: Feat: WARCASTER




WIZARD 20

Signature Spells
When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.



















Features & Traits
Spellcasting
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table.

Spell Known
Lvl1: (6)
Cantrips(3): Minor Illusion, Fire Bolt, Green-Flame Blade

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic




Lvl2: (8)
Cantrips(3): Minor Illusion, Fire Bolt, Green-Flame Blade

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.





Lvl3: (10)
Cantrips(3): Minor Illusion, Fire Bolt, Green-Flame Blade

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher











Lvl4: (12)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames


Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics







Lvl5: (14)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics

Level 3 Spells: Fireball, Ashardalon’s Stride




Lvl6: (16)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics

Level 3 Spells: Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors





Lvl7: (18)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics

Level 3 Spells: Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors

Level 4 Spells: Fire Shield, Wall of Fire




Lvl8: (20)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental






Lvl9: (22)
Cantrips(4): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental

Level 5 Spells: Immolation, Infernal Calling (fire devil)





Lvl10: (24)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit






Lvl11: (26)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency






Lvl12: (28)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend














Lvl13: (30)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward


Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray



Lvl14: (32)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward



Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Mirage Arcane







Lvl15: (34)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward


Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum

Level 8 Spells: Illusory Dragon, Incendiary Cloud














Lvl16: (36)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum, Mirage Arcane

Level 8 Spells: Illusory Dragon, Incendiary Cloud, Antimagic Field













Lvl17: (38)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum, Mirage Arcane

Level 8 Spells: Illusory Dragon, Incendiary Cloud, Antimagic Field

Level 9 Spells: Meteor Swarm, Prismatic Wall












Lvl18: (40)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum, Mirage Arcane

Level 8 Spells: Illusory Dragon, Incendiary Cloud, Antimagic Field

Level 9 Spells: Meteor Swarm, Prismatic Wall, Time Stop, Wish










Lvl19: (42)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward


Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors.

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane, Greater Invisibility

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend, Instant Summons

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum, Mirage Arcane

Level 8 Spells: Illusory Dragon, Incendiary Cloud, Antimagic Field

Level 9 Spells: Meteor Swarm, Prismatic Wall, Time Stop, Wish, True Polymorph











Lvl20: (44)
Cantrips(5): Minor Illusion, Fire Bolt, Green-Flame Blade, Control Flames, Blade Ward

Level 1 Spells: Burning Hands, Chromatic Orb, Expeditious Retreat, Find Familiar, Comprehend Languages, Detect Magic, Magic Missile, Silvery Barbs.

Level 2 Spells: Scorching Ray, Aganazzar’s Scorcher, Flaming Sphere, Pyrotechnics, Continual Flame, Misty Step

Level 3 Spells: , *Arcane Circle(c), Fireball, Ashardalon’s Stride, Flame Arrows, Melf's Minute Meteors, Fly

Level 4 Spells: Fire Shield, Wall of Fire, Summon Elemental, Elemental Bane, Greater Invisibility

Level 5 Spells: Immolation, Infernal Calling (fire devil), Summon Draconic Spirit

Level 6 Spells: Investiture of Flame, Contingency, Summon Fiend, Instant Summons

Level 7 Spells: Delayed Blast Fireball, Prismatic Spray, Plane Shift, Simulacrum, Mirage Arcane

Level 8 Spells: Illusory Dragon, Incendiary Cloud, Antimagic Field

Level 9 Spells: Meteor Swarm, Prismatic Wall, Time Stop, Wish, True Polymorph
























Equipment
You start with the following equipment, in addition to the equipment granted by your background:

dagger
component pouch
explorer’s pack
spellbook

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Investigation, Religion


BG
Skill Proficiencies: Arcana, History


Languages & Proficiencies
BG
Skill Proficiencies: Arcana, History
Languages: Two of your choice ||
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp


Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Personality Traits


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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