Excal-heim
Medium Human, Monster Hunter, Chaotic Good
Landing Strategy. Emily takes no falling damage, as long as she lands on her feet.
Blood Frenzy. Emily has advantage to hit any creature that doesn't have all its hit points.
Avoidance. If Emily makes a saving throw to take half damage, she instead takes no damage on a success and half damage on a fail.
Looming threat. Each foe within 60 feet of Emily must make a DC 16 Wis save, targeting Emily on a fail.
Horny lesbian. Female humanoids can make a DC 14 persuasion check to seduce Emily. (dc 18 while she's dating someone)
Your classic grizzled monster hunter with a touch of blood lust.
Drops Burial Blade, +1 Pepper-shot, Hunter's coat, Estus Flask, 50 Silver bullets.
Multiattack. Emily makes four attacks.
Burial Blade. Melee weapon attack: +8 to hit, reach 5ft, up to two targets. Hit: 10 1d10+5 slashing damage. When dealing max damage, the target gains 1 level of exhaustion.
Neck Swipe (recharge 4-6). Melee Weapon Art: +8 to hit, reach 10ft, one target. hit: 10 1d10+5 slashing damage.
The target must succeed on a dex save against the attack role, or be beheaded.
+1 Pepper-shot. ranged weapon attack: +10 to hit, All targets in a 30ft cone. Hit: 8 2d4+3 radiant damage. The target can't use Regeneration, Undead Fortitude, or other healing feats for 3 turns.
Life drinker (3/day). For 3 turns, at the end of her turn, Emily regains HP equal to all damage she dealt that turn.
Estus Flask (4/day). Heals 15 HP on use. can be used on other creatures.