Darkvision:
(Vito can see 60ft ahead in dim light as if it were bright light, and darkness as if it were dim light)
Keen Senses:
(Prof. in Perception)
Fey Ancestry:
(Advantage on saving throws for being charmed and magic cannot put Vito to sleep)
Magical Tinkering:
(At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:
- The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.)
Infuse Item;
-Vito can infuse an mudane, nonmagical item with certain magical infusions, turning those objects into magic items. These items must match the requirements in the infusion's description and can be attuned by Vito the instant he infuses it. If not he must spend a short rest attuning the item via physical contact. The infusion in the item lasts indefitinety until Vito dies. He can change which infusions he has after he levels up.
Armor of Magical Strength, need suit of armor and attunement; Magical armor that can either helps the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
Replicate Magic Item; Vito can replicate the effects of a magical item on another item. Check item list to tell if item need attunment or not.
Repeating Shot (requires attunement The weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, ignoring the loading propriety if the item has it. If there is no ammo the infusion makes a magic ammo that dissapears after it hits or misses a target.
Homunculus Servant;
Trance:
(Vito, as an elf, does not need to sleep. Instead, he can choose to meditate deeply, remaining semiconscious, for 4 hours a day. While meditating he can enter a dream-like state that are actually mental exercises. After resting this way, he gains the same benefit as sleeping for 8 hours.)
Eladrin Season:
(The Eladrin spend their lives in 4 "states" or seasons. These seasons often impact their apperance, Fey Step, and are linked to a apaticular feeling. Some Eladrin spend their entire lives in one season while others switch as often as they'd like. Vito defaults as a Spring season, but can change his season after a Long Rest.)
Fey Step:
(As a bonus action,Vito can magically teleport up to 30 feet to an unoccupied space he can see. Once he uses this trait, he can’t do so again until he finishes a short or long rest. {At 3rd level Fey Step gains an additional effect based on Vito's season.})
Features & Traits