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Compendium of Forgotten Secrets, Modified

Archival Swarm CR: 1

Tiny arcane construct, lawful good
Armor Class: 15
Hit Points: 3d6
Speed: 10 ft , fly: 60 ft , can hover

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5

Saving Throws: Dexterity 1d20+4 , Intelligence 1d20+7
Skills: Arcana 1d20+7 , History 1d20+7 , Nature 1d20+7 , Religion 1d20+7 , Perception 1d20+5
Damage Vulnerabilities: Fire, Water, Piercing, Slashing
Damage Resistances: Bludgeoning, Air, Cold
Damage Immunities: Poison, Necrotic, and Psychic
Condition Immunities: Charmed, Frightened, Poisoned, Exhausted, Deafened, and Blinded
Languages: Can understand all known languages- but can't read, write, or speak in swarmed state
Challenge Rating: 1

Swarm. Archival Swarms can occupy another creature's space, and can move through any opening large enough for a piece of paper; the swarm can't regain hit points or gain temporary hit points.   Home Defense. As long as the swarm occurs in an Archive, Archival Swarms have advantage on their initiative roll when determining initiative order at the begining of an encounter.   Swarm Mentality. Archival Swarms have advantage on melee attacks made against a target whose space they occupy.   Magic Resistance. Archival Swarms have advantage on saving throws against spells and other magical effects.

Actions

Papercut. Melee Weapon Attack: 1d20-4 to hit; The Swarm targets one creature it can see within 5 feet and moves into their space. On a hit, the target takes 3d6 slashing damage and their speed is reduced to 0 until the start of the Swarm's next turn.   Hypnotic Pattern. Radial Spell: Acting in unison, the Swarm creates a twisting pattern in the air. Each creature within a 10 foot radius must make a DC 15 Wisdom Saving Throw. On a failure the targets become charmed until the start of the Swarm's next turn. Charmed targets cannot act against the swarm.   Silent Secret. Ranged Spell Attack: 1d20+3 to hit; The Archival Spirit targets one creature it can see within 10 feet of it that has a brain. The target takes 1d10+3 psychic damage and must succeed on a DC 15 Wisdom Saving Throw against this magic. On a failure, the target is unable to speak or cast spells that require verbal components until the start of the Archival spirit’s next turn.   Devour Intellect. Ranged Spell Attack: 1d20+3 to hit; The Archival Spirit targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 15 Intelligence Saving Throw against this magic or take 2d10+3 psychic damage. Also on a failure, 3d6 . If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0 and the target is stunned until until the start of the Archival Spirit’s next turn.


Created by

yeslittlehummingbird.

Statblock Type

Monster

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