+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+5 | Intelligence | |
+3 | Wisdom | |
-1 | Charisma |
+2 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
-1 | Intimidation | CHA | |
+3 | Investigation | INT | |
+4 | Thieves' tools | DEX | |
+4 | Tinker's tools | DEX | |
+5 | Cartographer's tools | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+5 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +1 | STR | 1d6-1 | bludgeoning | |
Versatile (1d8) | |||||
Light Crossbow | +4 | DEX | 1d8+2 | piercing | |
loading, two-handed | |||||
Net | +2 | DEX | -+2 | - | |
Special, thrown (range 5/15) |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
VersatileType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning | 10 ft |
Cost: 2 sp
Weight: 2 lbs
Armor (Medium)
Common
AC | EC | AR | Str. Req. | Stealth DisAdv | Acrobatics DisAdv |
---|---|---|---|---|---|
14+ Dex Mod (Max 2) | 10+ Dex Mod (Max 2) | -4- Dex Mod (max 2) | - | Yes | No |
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | No |
DnD 5e PHB
Armor (Shield)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | +2 | No |
Cost: 10gp
Weight: 6 lb
Weapon
Common
Range. A weapon that can be used to make a ranged attack has a range shown in the table. The range lists two numbers, the first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have DisADV on the attack roll. You can't attack a target beyond the weapon's long range.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | - | None | 5/15ft. |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Conjuration
PHB: P. 230
1-level Evocation
Xanathar's Guide to Everything
1-level Abjuration
PHB: P. 239
1-level Evocation
1-level Divination
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerStatblocks for your Trinkets, businesses, building, castles, empires.
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
Adventuring Gear Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 GP Weight: 61 1/2 lbs