The statblocks of your features
[block: Favored Enemy (Ex)
At 1st level]
[block: he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th]
Ferren Background
1d20 | Background |
---|
1 | A nasty fight left you scarred. |
2 | You were seduced by a devil. Gain 1 Corruption. |
3 | You spent a few years in the wilderness. Gain a random wilderness profession. |
4 | You killed someone in cold blood. Gain 1 Corruption. |
5 | You fell in love with a human and had a child. |
6 | You were raised by priestesses of the Moon Maiden. |
7 | You stumbled into a hidden kingdom and remained there for 1d6 years. |
8 | Someone important to you died; the loss haunts you still. |
9 | Some rotten child mistook you for a cat and took you home. You only just escaped with your life. |
10 | You earned a living working in one of your professions. |
11 | You traveled extensively. You can speak one additional language. |
12 | Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else. |
13 | You received an education. You know how to read the Common Tongue. |
14 | You helped defend your community from a beastmen attack. |
15 | You found a scroll containing an incantation of a rank 0 spell (chosen by the GM). |
16 | You unmasked a killer or a cultist at large in your community. |
17 | You created a lasting piece of art. Add artist to your list of professions. |
18 | You found a potion (of the GM’s choice). |
19 | Someone important owes you a big favor. |
20 | You came into money. Start the game with 2d6 cp. |
[block: if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy]
[block: the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Animal and magical beasts
Track
A ranger gains Track as a bonus feat.
Wild Empathy (Ex)
A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent]
[block: while wild animals are usually unfriendly.
To use wild empathy]
[block: it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2]
[block: but he takes a -4 penalty on the check.
If the ranger selects archery]
[block: even if he does not have the normal prerequisites for that feat.
Endurance
A ranger gains Endurance as a bonus feat at 3rd level.
Animal Companion (Ex)
At 4th level]
[block: and squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind.
This ability functions like the druid ability of the same name]
[block: a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.
Snake
Dodge [General]
Prerequisite
Dex 13.
Benefit
During your action]
[block: you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also]
[block: unlike most other types of bonuses.
Weapon Focus [General]
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray]
[block: if you are a spellcaster) as your weapon for purposes of this feat.
Prerequisites
Proficiency with selected weapon]
[block: base attack bonus +1.
Benefit
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat]
[block: it applies to a new type of weapon.
Point Blank Shot [General]
Benefit
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot [General]
Prerequisites
Dex 13]
[block: Point Blank Shot.
Benefit
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus]
[block: but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
Enhance Arrow (Su)
At 1st level]
How long can you make a table?
Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)
I | wonder | how | long | i | can | make | this | table | before | it | looks | like | absolute | poop | actually | quite | long | thats | cool | i | will | use | this | everywhere |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
Sidebar Tables
Sidebar Time | Score |
---|
Awesomeness | 10 |
Useability | 10 |
Aesthetics | 10 |
[block: and +5 at 9th level).
Imbue Arrow (Sp)
At 2nd level]
[block: or the spell is wasted.
]